T11c motion: transitions, stagger, presence that folds, flip that glides, drag to reorder; motion keeps each row's identity

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ZacharyZhang-NY committed 2026-09-25 18:01:29 -04:00
1 parent ce31c7fb06
commit 8e7e7ccace
10 files changed
+1156 -10

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+16
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@@ -1,4 +1,5 @@
mod loading;
mod moves;
mod progress;
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
@@ -42,6 +43,16 @@ const SCRIPT: &[Step] = &[
Step::Click("uploads-tick"),
Step::Wait(400),
Step::Shot("uploads"),
Step::Click("transition-toggle"),
Step::Wait(80),
Step::Shot("transition-leaving"),
Step::Click("transition-toggle"),
Step::Click("presence-add"),
Step::Wait(80),
Step::Shot("presence-arriving"),
Step::Click("flip-shuffle"),
Step::Wait(100),
Step::Shot("flip-gliding"),
Step::Rest,
];
@@ -58,5 +69,10 @@ fn render(window: &mut Window, cx: &mut App) -> AnyElement {
.child(progress::suspense(window, cx))
.child(progress::refresh(window, cx))
.child(progress::uploads(window, cx))
.child(moves::transitions(window, cx))
.child(moves::stagger(window, cx))
.child(moves::presence(window, cx))
.child(moves::flip(window, cx))
.child(moves::reorder(window, cx))
.into_any_element()
}