Docs · Rendering: what GPUI can show, RenderSurface and its revision, a compiled example; AGENTS.md and README follow

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ZacharyZhang-NY committed 2026-10-04 00:30:12 -04:00
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@@ -145,6 +145,8 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
- A file's icon comes from `primitives::file_icon`, one map from name to icon for every chapter, under the owner's `primitives::IconTheme`, whose rules by name and extension come first; `files::FileIcon` draws it. What fits across a width comes from `layout::columns_for`, and `layout::fit` adds the inset that centers it.
- Badges, tags and avatars live in `data_display`; forms and shell draw theirs from there, and `data_display` imports neither. A hue worn in a row, a label's or an event's, is `data_display::color_mark`, and `Palette::hue` gives the chart color by index. A tag is never wider than its container; a long label ends in an ellipsis beside its remove mark.
- A picture drawn in code reaches gpui as a `RenderImage`. A host that replaces one frees the old through `App::drop_image`, or every frame stays in the sprite atlas (the gallery's model).
- Pixels a host draws at a box's size go through `rendering::RenderSurface`: it asks for one BGRA frame at the box's device pixels in prepaint, draws again only for a new size or revision, and frees the old frame and, on leave, the last one. The revision covers all the frame reads, theme colors too.
- Tests type a shortcut as it is bound: a `secondary-` binding is Command on macOS and Control elsewhere, so its test types `secondary-`; `cmd-` is the platform key on every OS and reaches only handlers that read that modifier (`lists::SelectableList`). A Tab count runs through `forms::EyeDropper` only on macOS, where it is enabled.
- `img()` keeps loading state, and moves an animated picture's frames, only with an id; the frames hold still while its window is inactive or gpui's own `reduce_motion` is on, which the theme's reduced motion does not set. Content masks are rectangles, but `img()` draws only the part of its picture inside its box and rounds that part with its own radius, so a `Cover` crop keeps its corners.
- gpui reads a `&str` picture source with a scheme as a web address, and any other as an embedded asset. A file goes through `Path` (`documents::source` in the crate, `ui::picture` in the gallery).
- Taffy sizes a flex column by the height a ratio box has at its set width, before its cap, so chat's `shaped` pictures sit in a block inside such a column (`chat::ImageMessage`, `VideoMessage`, `ImageGrid`).
@@ -253,3 +255,4 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
- 2026-09-28: SystemNotification is `prove`: gpui's `show_system_notification` posts only from an app bundle; unbundled, as `cargo run` starts the gallery, it logs and drops the call, and the web posts nothing.
- 2026-09-29: the ported debug gallery draws its heaviest page about 1.6 times slower than on gpui 0.2.2 (tooling: 9 fps, worst frame 117 ms, against 14 fps and 72 ms), with gpui's accessibility tree on or off (`Application::new_inaccessible` measured the same). Ely's code did not change there; the frame cost is gpui's.
- 2026-09-29: the web gallery runs on one thread, since a static site sends no cross-origin isolation, and draws through WebGL2 where WebGPU is missing. Its pictures are served beside the wasm, not embedded: the wasm stays under Cloudflare's 25 MiB, and a story fetches only its own. `wasm-opt -Oz` takes the wasm from 23.0 to 20.0 MB; gzip and brotli stay near 7.9 and 5.5 MB.
- 2026-10-04: chapter 44, Rendering, holds `RenderSurface` alone. gpui at 1a28cff paints `RenderImage`s everywhere, `CVPixelBuffer`s (NV12) on macOS's Metal renderer alone, and shares no device or shader hook, so shader, camera and GPU views are the host's, feeding the surface, and zero-copy or Metal, OpenGL, Vulkan and Direct3D surfaces are blocked (`tasks/ch44.md`). CI tests the crate and builds the gallery on Linux, Windows and macOS, arm64 and x86_64.