Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-28 20:30:17 -04:00
1 parent e49c93bb6f
commit 94deeaed52
199 files changed
+2513 -2643

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+7 -3
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@@ -22,8 +22,8 @@ use std::path::PathBuf;
use anyhow::{Context as _, Result, bail};
use ely_gpui_component::Assets;
use gpui::{
App, AppContext, Application, Bounds, KeyBinding, Menu, MenuItem, TitlebarOptions,
WindowBounds, WindowHandle, WindowOptions, actions, point, px, size,
App, AppContext, Bounds, KeyBinding, Menu, MenuItem, TitlebarOptions, WindowBounds,
WindowHandle, WindowOptions, actions, point, px, size,
};
actions!(gallery, [Quit, About, LightMode, DarkMode, NewWindow]);
@@ -38,6 +38,7 @@ fn menus(cx: &mut App) {
MenuItem::separator(),
MenuItem::action("Quit Ely", Quit),
],
disabled: false,
},
Menu {
name: "View".into(),
@@ -45,6 +46,7 @@ fn menus(cx: &mut App) {
MenuItem::action("Light", LightMode),
MenuItem::action("Dark", DarkMode),
],
disabled: false,
},
]);
cx.set_dock_menu(vec![MenuItem::action("New Window", NewWindow)]);
@@ -103,7 +105,7 @@ fn parse_args() -> Result<Args> {
fn main() -> Result<()> {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let args = parse_args()?;
Application::new()
gpui_platform::application()
.with_assets(Assets)
.run(move |cx: &mut App| {
ely_gpui_component::init(cx);
@@ -123,6 +125,8 @@ fn main() -> Result<()> {
traffic_light_position: Some(point(px(16.0), px(18.0))),
}),
window_min_size: Some(size(px(880.0), px(560.0))),
// Draws every frame while a demo window is key, as gpui 0.2.2 did.
inactive_frame_interval: None,
..Default::default()
};
let window = cx