Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -22,8 +22,8 @@ use std::path::PathBuf;
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use anyhow::{Context as _, Result, bail};
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use ely_gpui_component::Assets;
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use gpui::{
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App, AppContext, Application, Bounds, KeyBinding, Menu, MenuItem, TitlebarOptions,
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WindowBounds, WindowHandle, WindowOptions, actions, point, px, size,
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App, AppContext, Bounds, KeyBinding, Menu, MenuItem, TitlebarOptions, WindowBounds,
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WindowHandle, WindowOptions, actions, point, px, size,
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};
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actions!(gallery, [Quit, About, LightMode, DarkMode, NewWindow]);
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@@ -38,6 +38,7 @@ fn menus(cx: &mut App) {
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MenuItem::separator(),
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MenuItem::action("Quit Ely", Quit),
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],
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disabled: false,
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},
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Menu {
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name: "View".into(),
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@@ -45,6 +46,7 @@ fn menus(cx: &mut App) {
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MenuItem::action("Light", LightMode),
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MenuItem::action("Dark", DarkMode),
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],
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disabled: false,
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},
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]);
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cx.set_dock_menu(vec![MenuItem::action("New Window", NewWindow)]);
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@@ -103,7 +105,7 @@ fn parse_args() -> Result<Args> {
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fn main() -> Result<()> {
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env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
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let args = parse_args()?;
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Application::new()
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gpui_platform::application()
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.with_assets(Assets)
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.run(move |cx: &mut App| {
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ely_gpui_component::init(cx);
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@@ -123,6 +125,8 @@ fn main() -> Result<()> {
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traffic_light_position: Some(point(px(16.0), px(18.0))),
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}),
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window_min_size: Some(size(px(880.0), px(560.0))),
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// Draws every frame while a demo window is key, as gpui 0.2.2 did.
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inactive_frame_interval: None,
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..Default::default()
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};
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let window = cx
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