Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -73,7 +73,7 @@ pub fn park(window: WindowHandle<Gallery>, cx: &mut AsyncApp) -> Result<()> {
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}
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fn opened(key: &str, cx: &mut AsyncApp) -> Result<gpui::AnyWindowHandle> {
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cx.update(|cx| Opened::get(key, cx))?
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cx.update(|cx| Opened::get(key, cx))
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.with_context(|| format!("no window opened as {key}"))
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}
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@@ -231,15 +231,15 @@ pub async fn play(
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}
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Step::ExpectClosed(key) => {
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let handle = opened(key, cx)?;
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let open = cx.update(|cx| cx.windows().contains(&handle))?;
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let open = cx.update(|cx| cx.windows().contains(&handle));
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anyhow::ensure!(!open, "window {key} is still open");
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cx.update(|cx| Opened::take(key, cx))?;
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cx.update(|cx| Opened::take(key, cx));
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log::info!("script: {key} closed");
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}
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Step::CloseWindow(key) => {
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let handle = opened(key, cx)?;
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handle.update(cx, |_, window, _| window.remove_window())?;
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cx.update(|cx| Opened::take(key, cx))?;
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cx.update(|cx| Opened::take(key, cx));
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}
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}
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cx.background_executor().timer(FRAME).await;
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@@ -439,13 +439,13 @@ async fn target_bounds(
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cx: &mut AsyncApp,
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) -> Result<Bounds<Pixels>> {
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let bounds = cx
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.update(|cx| Probes::get(key, cx))?
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.update(|cx| Probes::get(key, cx))
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.with_context(|| format!("probe {key} never rendered"))?;
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if window.update(cx, |gallery, _, cx| gallery.reveal(bounds, cx))? {
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cx.background_executor().timer(FRAME).await;
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}
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let bounds = cx
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.update(|cx| Probes::get(key, cx))?
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.update(|cx| Probes::get(key, cx))
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.with_context(|| format!("probe {key} vanished after scrolling"))?;
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log::info!("script: probe {key} at {bounds:?}");
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Ok(bounds)
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