Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -44,7 +44,7 @@ impl Gallery {
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}
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});
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let focus = cx.focus_handle();
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window.focus(&focus);
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window.focus(&focus, cx);
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Self {
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page,
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pass: 0,
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@@ -71,10 +71,7 @@ impl Gallery {
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/// Viewport height and furthest scroll, in pixels.
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pub fn scroll_extent(&self) -> (Pixels, Pixels) {
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(
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self.scroll.bounds().size.height,
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self.scroll.max_offset().height,
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)
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(self.scroll.bounds().size.height, self.scroll.max_offset().y)
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}
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/// Scrolls until `target` sits inside the page. True if it moved.
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@@ -87,7 +84,7 @@ impl Gallery {
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} else {
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return false;
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};
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let y = (-self.scroll.offset().y + shift).clamp(px(0.0), self.scroll.max_offset().height);
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let y = (-self.scroll.offset().y + shift).clamp(px(0.0), self.scroll.max_offset().y);
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self.scroll_to(y, cx);
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true
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}
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