Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-28 20:30:17 -04:00
1 parent e49c93bb6f
commit 94deeaed52
199 files changed
+2513 -2643

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@@ -44,7 +44,7 @@ impl Gallery {
}
});
let focus = cx.focus_handle();
window.focus(&focus);
window.focus(&focus, cx);
Self {
page,
pass: 0,
@@ -71,10 +71,7 @@ impl Gallery {
/// Viewport height and furthest scroll, in pixels.
pub fn scroll_extent(&self) -> (Pixels, Pixels) {
(
self.scroll.bounds().size.height,
self.scroll.max_offset().height,
)
(self.scroll.bounds().size.height, self.scroll.max_offset().y)
}
/// Scrolls until `target` sits inside the page. True if it moved.
@@ -87,7 +84,7 @@ impl Gallery {
} else {
return false;
};
let y = (-self.scroll.offset().y + shift).clamp(px(0.0), self.scroll.max_offset().height);
let y = (-self.scroll.offset().y + shift).clamp(px(0.0), self.scroll.max_offset().y);
self.scroll_to(y, cx);
true
}