Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -43,8 +43,8 @@ fn a_frame_shows_from_the_keyboard(cx: &mut TestAppContext) {
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let (view, cx) = cx.add_window_view(|_, _| Browsing { asked: Vec::new() });
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cx.update(|window, _| window.activate_window());
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settle(cx);
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cx.update(|window, _| window.focus_next());
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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assert_eq!(
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view.read_with(cx, |browsing, _| browsing.asked.clone()),
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@@ -97,8 +97,8 @@ fn the_source_shows_when_asked(cx: &mut TestAppContext) {
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cx.update(|window, _| window.activate_window());
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settle(cx);
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assert!(!drew.get(), "the preview shows first");
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cx.update(|window, _| window.focus_next());
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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assert!(drew.get(), "the source shows once asked");
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}
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@@ -113,23 +113,26 @@ impl Render for Strip {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let (view, height) = (cx.entity(), self.height.clone());
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let frames = (0..8).map(|ix| format!("{ix}.png"));
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div()
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.relative()
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.w(px(280.0))
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.child(
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BrowserPreview::new("strip", "localhost", frames, 0)
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.on_show(move |ix, _, cx| view.update(cx, |strip, _| strip.asked.push(ix))),
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)
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.child(
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canvas(
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move |bounds, _, _| height.set(bounds.size.height),
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|_, _, _, _| {},
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// gpui fills the window with an auto-sized root, so the measured box sits inside one.
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div().child(
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div()
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.relative()
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.w(px(280.0))
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.child(
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BrowserPreview::new("strip", "localhost", frames, 0)
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.on_show(move |ix, _, cx| view.update(cx, |strip, _| strip.asked.push(ix))),
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full(),
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)
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.child(
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canvas(
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move |bounds, _, _| height.set(bounds.size.height),
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|_, _, _, _| {},
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full(),
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),
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)
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}
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}
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@@ -226,7 +229,7 @@ fn tab_brings_a_hidden_frame_into_view(cx: &mut TestAppContext) {
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cx.update(|window, _| window.activate_window());
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settle(cx);
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for _ in 0..8 {
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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settle(cx);
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}
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settle(cx);
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@@ -254,24 +257,26 @@ struct Screen {
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impl Render for Screen {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let height = self.height.clone();
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div()
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.relative()
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.w(px(480.0))
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.child(
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ComputerUseViewer::new("screen", "a.png")
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.ratio(4.0 / 3.0)
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.pointer(point(0.5, 0.95)),
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)
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.child(
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canvas(
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move |bounds, _, _| height.set(bounds.size.height),
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|_, _, _, _| {},
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div().child(
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div()
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.relative()
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.w(px(480.0))
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.child(
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ComputerUseViewer::new("screen", "a.png")
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.ratio(4.0 / 3.0)
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.pointer(point(0.5, 0.95)),
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full(),
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)
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.child(
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canvas(
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move |bounds, _, _| height.set(bounds.size.height),
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|_, _, _, _| {},
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full(),
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),
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)
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}
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}
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