Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-28 20:30:17 -04:00
1 parent e49c93bb6f
commit 94deeaed52
199 files changed
+2513 -2643

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+3 -3
View File
@@ -70,10 +70,10 @@ fn exploring<'a>(
/// Moves focus to the `nth` Tab stop from none: the three views, the path's first level, then the view's own.
fn tab_to(nth: usize, cx: &mut VisualTestContext) {
cx.update(|window, _| {
window.blur();
cx.update(|window, cx| {
window.blur(cx);
for _ in 0..nth {
window.focus_next();
window.focus_next(cx);
}
});
settle(cx);
+3 -3
View File
@@ -17,10 +17,10 @@ use crate::{
/// Moves focus to the `nth` Tab stop from none.
fn tab_to(nth: usize, cx: &mut VisualTestContext) {
cx.update(|window, _| {
window.blur();
cx.update(|window, cx| {
window.blur(cx);
for _ in 0..nth {
window.focus_next();
window.focus_next(cx);
}
});
settle(cx);
+2 -2
View File
@@ -103,7 +103,7 @@ fn heard(
#[gpui::test]
fn the_arrows_move_by_tile_and_by_row_and_enter_opens(cx: &mut TestAppContext) {
let (view, cx) = tiled(None, cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
for key in ["right", "right", "down", "down", "cmd-left"] {
press(key, cx);
}
@@ -116,7 +116,7 @@ fn the_arrows_move_by_tile_and_by_row_and_enter_opens(cx: &mut TestAppContext) {
#[gpui::test]
fn the_keys_start_from_the_tile_picked(cx: &mut TestAppContext) {
let (view, cx) = tiled(Some("c"), cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("down", cx);
assert_eq!(heard(&view, cx).0, ["f"]);
}
+3 -3
View File
@@ -11,10 +11,10 @@ use crate::files::{
/// Moves focus to the `nth` Tab stop from none.
fn tab_to(nth: usize, cx: &mut VisualTestContext) {
cx.update(|window, _| {
window.blur();
cx.update(|window, cx| {
window.blur(cx);
for _ in 0..nth {
window.focus_next();
window.focus_next(cx);
}
});
settle(cx);