Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -29,7 +29,7 @@ impl Render for Icons {
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fn an_icon_is_searched_walked_and_picked_from_the_keyboard(cx: &mut TestAppContext) {
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setup(cx);
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let (view, cx) = cx.add_window_view(|_, _| Icons { picked: None });
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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cx.simulate_input("arrow down");
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cx.simulate_keystrokes("down right enter");
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let wanted: Vec<IconName> = IconName::ALL
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@@ -135,7 +135,7 @@ fn an_inline_edit_takes_tab_opens_on_enter_and_takes_focus_back(cx: &mut TestApp
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cx.update(|cx| cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]));
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let (view, cx) = cx.add_window_view(|_, _| Titled(Vec::new()));
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cx.update(|window, _| window.activate_window());
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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release("enter", cx);
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cx.simulate_input("Stairs");
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release("enter", cx);
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