Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-28 20:30:17 -04:00
1 parent e49c93bb6f
commit 94deeaed52
199 files changed
+2513 -2643

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+1 -1
View File
@@ -296,7 +296,7 @@ pub(crate) fn hang(
if let Some(typing) = &typing
&& focus.is_focused(window)
{
window.focus(typing);
window.focus(typing, cx);
}
let mut levels = state.read(cx).levels.clone();
settle(menu, &mut levels);
+11 -11
View File
@@ -136,7 +136,7 @@ fn click(x: f32, y: f32, cx: &mut VisualTestContext) {
#[gpui::test]
fn the_keyboard_opens_walks_past_disabled_rows_and_runs(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("down", cx);
press("enter", cx);
@@ -149,7 +149,7 @@ fn the_keyboard_opens_walks_past_disabled_rows_and_runs(cx: &mut TestAppContext)
#[gpui::test]
fn submenus_open_right_and_close_left(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
press("right", cx);
@@ -164,7 +164,7 @@ fn submenus_open_right_and_close_left(cx: &mut TestAppContext) {
#[gpui::test]
fn a_check_row_reports_to_its_owner(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
press("up", cx);
@@ -175,7 +175,7 @@ fn a_check_row_reports_to_its_owner(cx: &mut TestAppContext) {
#[gpui::test]
fn escape_backs_out_one_level_then_closes(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
press("right", cx);
@@ -230,7 +230,7 @@ fn the_trigger_toggles_and_a_press_outside_closes(cx: &mut TestAppContext) {
#[gpui::test]
fn rows_the_owner_removes_leave_the_menu_usable(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
view.update(cx, |desk, cx| {
@@ -248,7 +248,7 @@ fn rows_the_owner_removes_leave_the_menu_usable(cx: &mut TestAppContext) {
#[gpui::test]
fn closing_from_the_trigger_hands_focus_back(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
click(12.0, 12.0, cx);
press("enter", cx);
@@ -269,7 +269,7 @@ fn confirm_keys_stay_inside_the_menu(cx: &mut TestAppContext) {
#[gpui::test]
fn modified_confirm_keys_do_not_pick(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("ctrl-enter", cx);
press("shift-space", cx);
@@ -281,7 +281,7 @@ fn modified_confirm_keys_do_not_pick(cx: &mut TestAppContext) {
#[gpui::test]
fn a_second_right_click_moves_the_context_menu(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
for at in [point(px(150.0), px(120.0)), point(px(20.0), px(40.0))] {
cx.simulate_mouse_move(at, None, Modifiers::none());
cx.simulate_mouse_down(at, MouseButton::Right, Modifiers::none());
@@ -312,9 +312,9 @@ fn a_left_press_in_the_region_closes_the_context_menu(cx: &mut TestAppContext) {
}
fn open_find(cx: &mut VisualTestContext) {
cx.update(|window, _| {
window.focus_next();
window.focus_next();
cx.update(|window, cx| {
window.focus_next(cx);
window.focus_next(cx);
});
press("enter", cx);
}
+7 -2
View File
@@ -24,6 +24,8 @@ fn action(name: &str, action: impl gpui::Action) -> OwnedMenuItem {
name: name.into(),
action: Box::new(action),
os_action: None,
checked: false,
disabled: false,
}
}
@@ -33,6 +35,7 @@ impl Render for Bar {
OwnedMenu {
name: "File".into(),
items: vec![action("Open", OpenFile), action("Save", Save)],
disabled: false,
},
OwnedMenu {
name: "Edit".into(),
@@ -42,8 +45,10 @@ impl Render for Bar {
OwnedMenuItem::Submenu(OwnedMenu {
name: "More".into(),
items: vec![action("Deep", Deep)],
disabled: false,
}),
],
disabled: false,
},
];
div()
@@ -70,7 +75,7 @@ fn bar(cx: &mut TestAppContext) -> (gpui::Entity<Bar>, &mut VisualTestContext) {
ran: Vec::new(),
});
settle(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
(view, cx)
}
@@ -150,7 +155,7 @@ fn wheel(cx: &mut TestAppContext) -> (gpui::Entity<Wheel>, &mut VisualTestContex
enters_above: 0,
});
settle(cx);
cx.update(|window, cx| window.focus(&view.read(cx).before.clone()));
cx.update(|window, cx| window.focus(&view.read(cx).before.clone(), cx));
let at = point(px(300.0), px(300.0));
cx.simulate_mouse_move(at, None, Modifiers::none());
cx.simulate_mouse_down(at, MouseButton::Right, Modifiers::none());