Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -81,7 +81,7 @@ impl Render for QuickLauncher {
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.palette(window, cx);
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if !self.focused {
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self.focused = true;
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window.focus(&palette.input.read(cx).focus().clone());
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window.focus(&palette.input.read(cx).focus().clone(), cx);
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}
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div()
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.size_full()
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@@ -153,7 +153,7 @@ impl Palette {
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let takeover = take_focus((self.id.clone(), "takeover"), window, cx);
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let scope = takeover.read(cx).focus.clone();
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if scope.is_focused(window) {
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window.focus(&self.input.read(cx).focus().clone());
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window.focus(&self.input.read(cx).focus().clone(), cx);
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}
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let close = self.on_close.clone();
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let close: Run = Rc::new(move |window, cx| {
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@@ -261,7 +261,7 @@ fn search_refuses_disabled_results(cx: &mut TestAppContext) {
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fn enter_picks_on_release_so_the_opener_stays_shut(cx: &mut TestAppContext) {
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let (view, cx) = host(Kind::Commands, cx);
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press("escape", cx);
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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assert_eq!(got(&view, cx), (true, None));
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cx.simulate_input("zi");
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