Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -79,7 +79,7 @@ pub(crate) fn grid(face: Face, base: Div, window: &mut Window, cx: &mut App) ->
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}
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if sheet.read(cx).editing && editor.read(cx).field().is_none() {
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sheet.update(cx, |sheet, _| sheet.editing = false);
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window.focus(&focus);
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window.focus(&focus, cx);
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}
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let theme = cx.theme();
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let colors = theme.colors.clone();
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@@ -356,7 +356,7 @@ pub(crate) fn grid(face: Face, base: Div, window: &mut Window, cx: &mut App) ->
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return;
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};
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let cell = land(&merges, cell);
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window.focus(&focus_on_press);
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window.focus(&focus_on_press, cx);
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pressed.update(cx, |sheet, cx| {
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sheet.cursor = cell;
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if !event.modifiers.shift {
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@@ -408,7 +408,7 @@ impl RenderOnce for DataTable {
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.map(|at| drawn.line(at, &cols, true, window, cx))
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.collect()
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})
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.track_scroll(scroll)
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.track_scroll(&scroll)
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.flex_1()
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.min_h_0(),
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))
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@@ -103,7 +103,7 @@ fn tab_reaches_a_header_and_enter_sorts_by_it(cx: &mut TestAppContext) {
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let (_, cx) = cx.add_window_view(|_, _| Sorting(seen));
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cx.update(|window, _| window.activate_window());
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settle(cx);
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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cx.simulate_keystrokes("enter");
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settle(cx);
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cx.simulate_event(KeyUpEvent {
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@@ -141,7 +141,7 @@ fn a_focused_header_past_the_edge_scrolls_into_view(cx: &mut TestAppContext) {
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cx.update(|window, _| window.activate_window());
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settle(cx);
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for _ in 0..5 {
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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}
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settle(cx);
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edit_at(point(px(270.0), px(54.0)), "x", cx);
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@@ -117,7 +117,11 @@ impl Render for Grouped {
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)
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})
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.collect();
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crate::primitives::Measure::new("measure", move |bounds, _, _| tall.set(bounds.size.height))
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// gpui fills the window with an auto-sized root, so the measured box sits inside one.
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div().child(
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crate::primitives::Measure::new("measure", move |bounds, _, _| {
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tall.set(bounds.size.height)
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})
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.w(px(400.0))
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.child(
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DataTable::new(
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@@ -126,7 +130,8 @@ impl Render for Grouped {
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)
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.rows(rows)
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.group_by("region"),
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)
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),
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)
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}
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}
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