Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -205,12 +205,12 @@ impl Theme {
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theme.colors = from.mix(&to, motion::ease_in_out_cubic(t));
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cx.refresh_windows();
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t < 1.0
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})?;
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});
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if !running {
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return anyhow::Ok(());
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return;
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}
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}
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})
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.detach_and_log_err(cx);
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.detach();
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}
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}
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@@ -491,10 +491,5 @@ impl Theme {
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}
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fn shadow(color: Hsla, y: f32, blur: f32) -> BoxShadow {
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BoxShadow {
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color,
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offset: point(px(0.0), px(y)),
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blur_radius: px(blur),
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spread_radius: px(0.0),
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}
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BoxShadow::new(px(0.0), px(y), color).blur_radius(px(blur))
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}
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