Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-28 20:30:17 -04:00
1 parent e49c93bb6f
commit 94deeaed52
199 files changed
+2513 -2643

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+3 -3
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@@ -205,12 +205,12 @@ impl Theme {
theme.colors = from.mix(&to, motion::ease_in_out_cubic(t));
cx.refresh_windows();
t < 1.0
})?;
});
if !running {
return anyhow::Ok(());
return;
}
}
})
.detach_and_log_err(cx);
.detach();
}
}
+1 -6
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@@ -491,10 +491,5 @@ impl Theme {
}
fn shadow(color: Hsla, y: f32, blur: f32) -> BoxShadow {
BoxShadow {
color,
offset: point(px(0.0), px(y)),
blur_radius: px(blur),
spread_radius: px(0.0),
}
BoxShadow::new(px(0.0), px(y), color).blur_radius(px(blur))
}