web: the library checks for wasm32 (carried)

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ZacharyZhang-NY committed 2026-09-29 19:16:41 -04:00
1 parent fe467d2bfe
commit a03df0987c
44 files changed
+141 -104

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@@ -26,7 +26,7 @@ const JUMP: f64 = 10.0;
/// When the pointer last moved over the player, and whether a wake is set to hide the controls.
struct Watch {
moved: std::time::Instant,
moved: web_time::Instant,
waking: bool,
}
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@@ -1,9 +1,10 @@
use std::{rc::Rc, time::Instant};
use std::rc::Rc;
use gpui::{
AnyElement, App, ElementId, IntoElement, ParentElement, RenderOnce, Styled, Window, div,
prelude::*,
};
use web_time::Instant;
use crate::{
buttons::{Button, ButtonVariant, IconButton, ToggleButton, ToggleItem},
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@@ -1,10 +1,11 @@
use std::time::{Duration, Instant};
use std::time::Duration;
use gpui::{
Context, Entity, IntoElement, Modifiers, MouseButton, ParentElement, Render, ScrollDelta,
ScrollWheelEvent, SharedString, Styled, TestAppContext, TouchPhase, VisualTestContext, Window,
div, point, px,
};
use web_time::Instant;
use super::{picture, press, settle, setup, tab_to};
use crate::media::{