T01 primitives: image, divider, backdrop, focus, pressable, measure, tooltip

Ely-built primitives plus gallery demos for every chapter-one entry,
including gpui natives. The gallery now scripts real input by posting
NSEvents to its own queue and shoots each interaction in both modes.
Codex gpt-6-astra (max): three rounds; the last finding, a two-line
doc comment, was fixed after the three-review cap.
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ZacharyZhang-NY committed 2026-09-25 00:39:06 -04:00
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use std::{path::PathBuf, time::Duration};
use anyhow::{Context as _, Result};
use gpui::{AsyncApp, Keystroke, Pixels, Point, WindowHandle, point, px};
use crate::{capture::snapshot, probe::Probes, shell::Gallery};
/// One scripted input, aimed at a probe by key.
pub enum Step {
Rest,
Hover(&'static str),
Down(&'static str),
Up(&'static str),
Click(&'static str),
Key(&'static str),
Wait(u64),
Shot(&'static str),
}
const FRAME: Duration = Duration::from_millis(120);
#[derive(Clone, Copy)]
enum Mouse {
Move,
Down,
Up,
}
/// Parks the pointer on empty sidebar space.
pub fn park(window: WindowHandle<Gallery>, cx: &mut AsyncApp) -> Result<()> {
send(window, Mouse::Move, point(px(24.0), px(720.0)), cx)
}
pub async fn play(
window: WindowHandle<Gallery>,
steps: &[Step],
path: impl Fn(&str) -> PathBuf,
cx: &mut AsyncApp,
) -> Result<()> {
for step in steps {
match *step {
Step::Rest => park(window, cx)?,
Step::Hover(key) => {
let at = target(window, key, cx).await?;
send(window, Mouse::Move, at, cx)?;
}
Step::Down(key) => {
let at = target(window, key, cx).await?;
send(window, Mouse::Move, at, cx)?;
send(window, Mouse::Down, at, cx)?;
}
Step::Up(key) => {
let at = target(window, key, cx).await?;
send(window, Mouse::Up, at, cx)?;
}
Step::Click(key) => {
let at = target(window, key, cx).await?;
send(window, Mouse::Move, at, cx)?;
send(window, Mouse::Down, at, cx)?;
send(window, Mouse::Up, at, cx)?;
}
Step::Key(stroke) => {
let stroke =
Keystroke::parse(stroke).with_context(|| format!("bad keystroke {stroke}"))?;
window.update(cx, |_, window, cx| {
window.dispatch_keystroke(stroke, cx);
})?;
}
Step::Wait(ms) => {
cx.background_executor()
.timer(Duration::from_millis(ms))
.await
}
Step::Shot(name) => {
let file = path(name);
snapshot(&file)?;
log::info!("script: wrote {}", file.display());
}
}
cx.background_executor().timer(FRAME).await;
}
Ok(())
}
fn send(
window: WindowHandle<Gallery>,
kind: Mouse,
at: Point<Pixels>,
cx: &mut AsyncApp,
) -> Result<()> {
let height = window.update(cx, |_, window, _| window.viewport_size().height)?;
post(kind, f64::from(at.x), f64::from(height - at.y))
}
/// Queues a real mouse event on this app. No permission needed.
#[cfg(target_os = "macos")]
fn post(kind: Mouse, x: f64, y: f64) -> Result<()> {
use cocoa::{
appkit::{NSApp, NSApplication, NSEvent, NSEventModifierFlags, NSEventType},
base::{NO, id, nil},
foundation::NSPoint,
};
let number = crate::capture::window_number()?;
let kind = match kind {
Mouse::Move => NSEventType::NSMouseMoved,
Mouse::Down => NSEventType::NSLeftMouseDown,
Mouse::Up => NSEventType::NSLeftMouseUp,
};
unsafe {
let event = <id as NSEvent>::mouseEventWithType_location_modifierFlags_timestamp_windowNumber_context_eventNumber_clickCount_pressure_(
nil,
kind,
NSPoint::new(x, y),
NSEventModifierFlags::empty(),
0.0,
i64::from(number),
nil,
0,
1,
1.0,
);
anyhow::ensure!(event != nil, "AppKit refused a synthetic mouse event");
NSApp().postEvent_atStart_(event, NO);
}
Ok(())
}
#[cfg(not(target_os = "macos"))]
fn post(_: Mouse, _: f64, _: f64) -> Result<()> {
anyhow::bail!("scripted mouse input needs macOS")
}
async fn target(
window: WindowHandle<Gallery>,
key: &str,
cx: &mut AsyncApp,
) -> Result<Point<Pixels>> {
let bounds = cx
.update(|cx| Probes::get(key, cx))?
.with_context(|| format!("probe {key} never rendered"))?;
if window.update(cx, |gallery, _, cx| gallery.reveal(bounds, cx))? {
cx.background_executor().timer(FRAME).await;
}
let bounds = cx
.update(|cx| Probes::get(key, cx))?
.with_context(|| format!("probe {key} vanished after scrolling"))?;
Ok(bounds.center())
}