T11b loading: progress bars and rings that glide, loading overlay, lazy load, suspense and async view, refresh and typing indicators, upload list; draw-time notifies ask for a frame
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38 files changed
+1646
-91
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@@ -1,4 +1,5 @@
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mod loading;
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mod progress;
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use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
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@@ -28,6 +29,19 @@ const SCRIPT: &[Step] = &[
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Step::Wait(500),
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Step::Shot("shimmer-loaded"),
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Step::Click("shimmer-load"),
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Step::Click("progress-step"),
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Step::Wait(400),
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Step::Shot("progress"),
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Step::Click("overlay-reload"),
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Step::Wait(300),
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Step::Shot("overlay"),
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Step::Wait(1500),
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Step::Click("refresh-run"),
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Step::Wait(300),
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Step::Shot("refreshing"),
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Step::Click("uploads-tick"),
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Step::Wait(400),
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Step::Shot("uploads"),
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Step::Rest,
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];
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@@ -38,5 +52,11 @@ fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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.child(loading::shimmer(window, cx))
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.child(loading::buttons(window, cx))
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.child(loading::more(window, cx))
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.child(progress::bars(window, cx))
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.child(progress::overlay(window, cx))
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.child(progress::lazy(cx))
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.child(progress::suspense(window, cx))
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.child(progress::refresh(window, cx))
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.child(progress::uploads(window, cx))
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.into_any_element()
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}
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