T11b loading: progress bars and rings that glide, loading overlay, lazy load, suspense and async view, refresh and typing indicators, upload list; draw-time notifies ask for a frame
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use std::{future::Future, rc::Rc};
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use gpui::{
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Animation, AnimationExt, AnyElement, App, Context, ElementId, IntoElement, ParentElement,
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Render, RenderOnce, Styled, Task, Window, div, prelude::*,
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};
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use super::ErrorBoundary;
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use crate::{
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forms::Run,
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motion::{self, Spinner},
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};
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/// Shows a fallback while its content is on the way, then the content as it fades in, or an error view of the failure.
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#[derive(IntoElement)]
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pub struct Suspense {
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id: ElementId,
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content: Option<anyhow::Result<AnyElement>>,
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fallback: Option<AnyElement>,
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on_retry: Option<Run>,
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}
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impl Suspense {
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/// `None` while the content is on the way.
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pub fn new<E: IntoElement>(
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id: impl Into<ElementId>,
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content: Option<anyhow::Result<E>>,
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) -> Self {
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Self {
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id: id.into(),
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content: content.map(|content| content.map(IntoElement::into_any_element)),
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fallback: None,
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on_retry: None,
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}
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}
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/// Shown while waiting instead of a centered spinner, such as a skeleton.
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pub fn fallback(mut self, fallback: impl IntoElement) -> Self {
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self.fallback = Some(fallback.into_any_element());
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self
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}
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pub fn on_retry(mut self, handler: impl Fn(&mut Window, &mut App) + 'static) -> Self {
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self.on_retry = Some(Rc::new(handler));
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self
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}
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}
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impl RenderOnce for Suspense {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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match self.content {
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None => self.fallback.unwrap_or_else(|| {
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div()
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.flex()
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.justify_center()
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.py_8()
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.child(Spinner::new((self.id.clone(), "waiting")))
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.into_any_element()
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}),
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Some(Ok(content)) => div()
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.child(content)
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.with_animation(
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(self.id, "ready"),
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Animation::new(motion::duration(motion::BASE, cx))
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.with_easing(motion::ease_out_cubic),
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|ready, t| ready.opacity(t),
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)
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.into_any_element(),
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Some(Err(error)) => ErrorBoundary::new(self.id, Err::<AnyElement, _>(error))
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.when_some(self.on_retry, |boundary, run| {
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boundary.on_retry(move |window, cx| run(window, cx))
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})
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.into_any_element(),
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}
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}
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}
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type Load<T> = Rc<dyn Fn() -> Task<anyhow::Result<T>>>;
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type Show<T> = Rc<dyn Fn(&T, &mut Window, &mut App) -> AnyElement>;
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/// Loads a value off the main thread and shows it through a `Suspense`: a spinner while it loads, then `show`'s view of it, or the error with Try again.
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pub struct AsyncView<T> {
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id: ElementId,
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load: Load<T>,
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show: Show<T>,
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state: Option<anyhow::Result<T>>,
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_task: Task<()>,
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}
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impl<T: 'static> AsyncView<T> {
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/// `load` runs once now, and again on each Try again.
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pub fn new<F, E>(
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id: impl Into<ElementId>,
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load: impl Fn() -> F + 'static,
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show: impl Fn(&T, &mut Window, &mut App) -> E + 'static,
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cx: &mut Context<Self>,
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) -> Self
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where
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F: Future<Output = anyhow::Result<T>> + Send + 'static,
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T: Send,
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E: IntoElement,
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{
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let load: Load<T> = {
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let executor = cx.background_executor().clone();
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Rc::new(move || executor.spawn(load()))
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};
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let task = Self::start(&load, cx);
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Self {
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id: id.into(),
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load,
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show: Rc::new(move |value, window, cx| show(value, window, cx).into_any_element()),
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state: None,
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_task: task,
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}
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}
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fn start(load: &Load<T>, cx: &mut Context<Self>) -> Task<()> {
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let running = load();
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cx.spawn(async move |view, cx| {
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let result = running.await;
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let landed = view.update(cx, |view, cx| {
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match &result {
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Ok(_) => log::info!("async view {:?}: loaded", view.id),
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Err(error) => log::error!("async view {:?}: {error:#}", view.id),
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}
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view.state = Some(result);
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cx.notify();
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});
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if landed.is_err() {
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log::debug!("async view: dropped before its value landed");
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}
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})
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}
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/// Loads anew, showing the fallback until the value lands.
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pub fn reload(&mut self, cx: &mut Context<Self>) {
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log::info!("async view {:?}: loading again", self.id);
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self.state = None;
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self._task = Self::start(&self.load, cx);
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cx.notify();
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}
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}
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impl<T: 'static> Render for AsyncView<T> {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let content = self.state.as_ref().map(|state| match state {
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Ok(value) => Ok((self.show)(value, window, cx)),
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Err(error) => Err(anyhow::anyhow!("{error:#}")),
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});
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let view = cx.entity();
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Suspense::new(self.id.clone(), content)
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.on_retry(move |_, cx| view.update(cx, |view, cx| view.reload(cx)))
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}
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}
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