Theme · Platform: one platform for buttons and caps, icon themes, frosted panes
theme::Platform moves out of typography and shell's ControlsStyle folds into it; the theme's platform starts as the system's. Window buttons Ely draws, the title bar's layout and every key cap follow it, secondary included, through typography::keys::keystroke; a title bar whose buttons the OS draws follows the OS. primitives::IconTheme lays an owner's rules by file name and extension over Ely's map, for every file icon. shell::Vibrancy fills a pane with the palette's new glass, translucent so a window opened Blurred shows its backdrop, solid under high contrast. gpui 0.2.2 has no Mica; that line stays blocked.
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@@ -127,7 +127,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
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- A file on its way is a `files::Transfer` drawn by one row in `files::transfer`: TransferQueue and DownloadManager share it, and its actions follow its state.
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- Paths with `/` between folders become a tree through `lists::Folder::of`, for `FileTree` and `files::ArchiveViewer` alike.
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- A folder's path over its entries is `lists::path_bar`, and its first order is `lists::listed`, folders first by name: DirectoryListing and FileExplorer share both, so every view shows one path and one order.
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- A file's icon comes from `primitives::file_icon`, one map from name to icon for every chapter; `files::FileIcon` draws it. What fits across a width comes from `layout::columns_for`, and `layout::fit` adds the inset that centers it.
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- A file's icon comes from `primitives::file_icon`, one map from name to icon for every chapter, under the owner's `primitives::IconTheme`, whose rules by name and extension come first; `files::FileIcon` draws it. What fits across a width comes from `layout::columns_for`, and `layout::fit` adds the inset that centers it.
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- Badges, tags and avatars live in `data_display`; forms and shell draw theirs from there, and `data_display` imports neither. A hue worn in a row, a label's or an event's, is `data_display::color_mark`, and `Palette::hue` gives the chart color by index. Avatars take square pictures. A tag is never wider than its container; a long label ends in an ellipsis beside its remove mark.
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- A picture drawn in code reaches gpui as a `RenderImage`. A host that replaces one frees the old through `App::drop_image`, or every frame stays in the sprite atlas (the gallery's model).
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- `img()` keeps loading state, and moves an animated picture's frames, only with an id. Content masks are rectangles, so rounded corners survive only when the image fills its box without cropping.
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@@ -185,6 +185,8 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
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- A choice that names a person leads with their initials through `forms::Choice::avatar`, in the list and in a Select's trigger alike (`project::AssigneePicker`).
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- `typography::Ellipsis` shapes its line with the text style's own run, so a strike or an underline set on its box shows (`lists::ListItem::struck`, a closed task's title).
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- Focus that must follow an item to another parent is taken by the owner and keyed by the item: a handle gpui makes for an element dies with its path (`project::KanbanBoard`, whose cards keep focus across columns).
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- The theme's `platform`, the system's to start, decides the window buttons Ely draws, the title bar's layout and key caps, `secondary` included (`typography::keys::keystroke`). A title bar whose buttons the OS draws follows the OS.
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- A pane the window's blur shows through is `shell::Vibrancy`, filled with the palette's `glass`, in a window opened `WindowBackgroundAppearance::Blurred`: vibrancy on macOS, acrylic on Windows. gpui 0.2.2 has no Mica.
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- The chart's hues go by `theme::HUE_NAMES`, for an event's color and a label's alike.
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- Text whose every character counts, encoded data and keys, goes through `typography::literal`: JetBrains Mono draws `==` and `->` as ligatures (`devtools::Encoder`).
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