Theme · Platform: one platform for buttons and caps, icon themes, frosted panes
theme::Platform moves out of typography and shell's ControlsStyle folds into it; the theme's platform starts as the system's. Window buttons Ely draws, the title bar's layout and every key cap follow it, secondary included, through typography::keys::keystroke; a title bar whose buttons the OS draws follows the OS. primitives::IconTheme lays an owner's rules by file name and extension over Ely's map, for every file icon. shell::Vibrancy fills a pane with the palette's new glass, translucent so a window opened Blurred shows its backdrop, solid under high contrast. gpui 0.2.2 has no Mica; that line stays blocked.
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@@ -1,9 +1,8 @@
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use std::rc::Rc;
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use gpui::{
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AnyElement, App, ElementId, FontWeight, InteractiveElement, IntoElement, Keystroke,
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ParentElement, RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, div,
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prelude::*,
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AnyElement, App, ElementId, FontWeight, InteractiveElement, IntoElement, ParentElement,
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RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, div, prelude::*,
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};
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use super::OnIndex;
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@@ -68,14 +67,14 @@ impl RenderOnce for DebugToolbar {
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let theme = cx.theme();
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let colors = theme.colors.clone();
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let paused = self.state == DebugState::Paused;
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let platform = theme.platform;
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let button =
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|command: DebugCommand, icon: IconName, words: &str, key: &str, enabled: bool| {
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let run = self.on_command.clone();
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let key = Keystroke::parse(key).expect("a debug key parses");
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IconButton::new((self.id.clone(), format!("{command:?}")), icon)
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.variant(ButtonVariant::Ghost)
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.size(ControlSize::Sm)
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.tooltip(format!("{words} {}", shortcut_text(&key)))
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.tooltip(format!("{words} {}", shortcut_text(key, platform)))
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.disabled(!enabled)
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.when_some(run, |button, run| {
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button.on_click(move |_, window, cx| {
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