Theme · Platform: one platform for buttons and caps, icon themes, frosted panes
theme::Platform moves out of typography and shell's ControlsStyle folds into it; the theme's platform starts as the system's. Window buttons Ely draws, the title bar's layout and every key cap follow it, secondary included, through typography::keys::keystroke; a title bar whose buttons the OS draws follows the OS. primitives::IconTheme lays an owner's rules by file name and extension over Ely's map, for every file icon. shell::Vibrancy fills a pane with the palette's new glass, translucent so a window opened Blurred shows its backdrop, solid under high contrast. gpui 0.2.2 has no Mica; that line stays blocked.
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@@ -26,7 +26,7 @@ fn every_color_answers_to_its_name() {
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for (ix, name) in Palette::NAMES.iter().enumerate() {
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*palette.token_mut(name) = hsla(ix as f32 / 64.0, 0.5, 0.5, 1.0);
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}
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assert_eq!(Palette::NAMES.len(), 35, "every color of the palette");
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assert_eq!(Palette::NAMES.len(), 36, "every color of the palette");
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let at = |name: &str| {
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Palette::NAMES
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.iter()
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@@ -50,3 +50,18 @@ fn every_color_answers_to_its_name() {
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fn an_unknown_color_fails() {
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Palette::light(false).token_mut("glow");
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}
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#[test]
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fn glass_lets_the_blur_through_until_high_contrast() {
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for (plain, strong) in [
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(Palette::light(false), Palette::light(true)),
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(Palette::dark(false), Palette::dark(true)),
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] {
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assert!(
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plain.glass.a > 0.0 && plain.glass.a < 1.0,
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"{:?}",
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plain.glass
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);
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assert_eq!(strong.glass, strong.bg);
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}
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}
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