T11a loading: spinner in six motions, skeletons that breathe, a shimmer cut to its corners, loading buttons and load more
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use std::{
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f32::consts::{FRAC_PI_2, TAU},
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time::Duration,
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};
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use gpui::{
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Animation, AnimationExt, App, Bounds, ElementId, Hsla, IntoElement, PathBuilder, Pixels, Point,
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RenderOnce, Styled, Window, canvas, div, fill, point, prelude::*, size,
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};
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use crate::theme::{ActiveTheme, IconSize};
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/// How a spinner moves.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum SpinnerStyle {
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/// An arc that runs around a faint ring.
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#[default]
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Ring,
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/// Three dots that brighten in turn.
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Dots,
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/// Four bars that rise in turn.
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Bars,
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/// A dot that sends out a fading ring.
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Pulse,
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/// A dot that circles a faint ring.
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Orbit,
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/// Three dots that bob in a wave.
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Wave,
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}
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impl SpinnerStyle {
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fn period(self) -> Duration {
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Duration::from_millis(match self {
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Self::Ring => 900,
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Self::Dots | Self::Wave => 1_200,
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Self::Bars => 1_000,
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Self::Pulse => 1_400,
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Self::Orbit => 1_100,
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})
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}
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}
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/// Where in its cycle a still spinner rests.
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const STILL: f32 = 0.3;
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/// Segments in a drawn arc.
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const ARC: usize = 32;
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/// A small busy mark, one of six motions. Under reduced motion it rests on one frame.
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#[derive(IntoElement)]
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pub struct Spinner {
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id: ElementId,
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style: SpinnerStyle,
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size: IconSize,
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color: Option<Hsla>,
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}
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impl Spinner {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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style: SpinnerStyle::default(),
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size: IconSize::Md,
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color: None,
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}
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}
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pub fn style(mut self, style: SpinnerStyle) -> Self {
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self.style = style;
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self
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}
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pub fn size(mut self, size: IconSize) -> Self {
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self.size = size;
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self
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}
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/// Defaults to muted text.
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pub fn color(mut self, color: Hsla) -> Self {
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self.color = Some(color);
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self
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}
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}
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/// A 0..1 bump that peaks once per cycle, `lag` cycles late.
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fn bump(t: f32, lag: f32) -> f32 {
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0.5 - 0.5 * (TAU * (t - lag)).cos()
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}
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fn dot(center: Point<Pixels>, radius: Pixels, color: Hsla, window: &mut Window) {
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let side = radius * 2.0;
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let corner = point(center.x - radius, center.y - radius);
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window.paint_quad(fill(Bounds::new(corner, size(side, side)), color).corner_radii(radius));
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}
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fn arc(
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center: Point<Pixels>,
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radius: Pixels,
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from: f32,
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sweep: f32,
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width: Pixels,
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color: Hsla,
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window: &mut Window,
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) {
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let steps = ((ARC as f32 * sweep / TAU).ceil() as usize).max(2);
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let mut path = PathBuilder::stroke(width);
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for step in 0..=steps {
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let angle = from + sweep * step as f32 / steps as f32;
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let at = point(
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center.x + radius * angle.cos(),
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center.y + radius * angle.sin(),
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);
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if step == 0 {
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path.move_to(at);
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} else {
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path.line_to(at);
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}
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}
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match path.build() {
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Ok(path) => window.paint_path(path, color),
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Err(error) => log::error!("spinner: an arc failed to build: {error:#}"),
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}
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}
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/// One frame of `style` at `t` in its cycle.
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fn paint(style: SpinnerStyle, bounds: Bounds<Pixels>, t: f32, color: Hsla, window: &mut Window) {
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let side = bounds.size.width.min(bounds.size.height);
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let center = bounds.center();
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let stroke = side / 8.0;
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let faint = color.opacity(0.2);
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match style {
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SpinnerStyle::Ring => {
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let radius = side / 2.0 - stroke;
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arc(center, radius, 0.0, TAU, stroke, faint, window);
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let sweep = TAU * (0.2 + 0.3 * bump(t, 0.0));
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arc(
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center,
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radius,
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-FRAC_PI_2 + TAU * t,
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sweep,
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stroke,
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color,
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window,
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);
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}
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SpinnerStyle::Dots | SpinnerStyle::Wave => {
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let radius = side / 9.0;
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for ix in 0..3 {
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let lag = ix as f32 * 0.18;
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let x = center.x + (ix as f32 - 1.0) * radius * 3.2;
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if style == SpinnerStyle::Dots {
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dot(
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point(x, center.y),
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radius,
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color.opacity(0.3 + 0.7 * bump(t, lag)),
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window,
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);
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} else {
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let lift = side * 0.22 * bump(t, lag);
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dot(
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point(x, center.y + side * 0.11 - lift),
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radius,
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color,
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window,
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);
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}
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}
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}
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SpinnerStyle::Bars => {
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let width = side / 8.0;
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for ix in 0..4 {
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let height = side * (0.3 + 0.55 * bump(t, ix as f32 * 0.14));
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let x = center.x + (ix as f32 - 1.5) * width * 2.0 - width / 2.0;
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let top = center.y - height / 2.0;
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window.paint_quad(
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fill(Bounds::new(point(x, top), size(width, height)), color)
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.corner_radii(width / 2.0),
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);
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}
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}
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SpinnerStyle::Pulse => {
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let core = side / 6.0;
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let reach = core + (side / 2.0 - core) * t;
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arc(
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center,
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reach,
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0.0,
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TAU,
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stroke * 0.75,
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color.opacity(1.0 - t),
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window,
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);
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dot(center, core, color, window);
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}
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SpinnerStyle::Orbit => {
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let radius = side / 2.0 - stroke;
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arc(center, radius, 0.0, TAU, stroke * 0.75, faint, window);
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let angle = -FRAC_PI_2 + TAU * t;
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let at = point(
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center.x + radius * angle.cos(),
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center.y + radius * angle.sin(),
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);
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dot(at, stroke * 1.1, color, window);
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}
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}
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}
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impl RenderOnce for Spinner {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let color = self.color.unwrap_or(theme.colors.fg_muted);
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let style = self.style;
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let face = move |t: f32| {
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canvas(
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|_, _, _| {},
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move |bounds, _, window, _| paint(style, bounds, t, color, window),
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)
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.size_full()
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};
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let frame = div().flex_none().size(theme.icon_size(self.size));
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if theme.reduced_motion {
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return frame.child(face(STILL)).into_any_element();
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}
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frame
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.with_animation(
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self.id,
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Animation::new(style.period()).repeat(),
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move |frame, t| frame.child(face(t)),
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)
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.into_any_element()
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}
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}
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