T11a loading: spinner in six motions, skeletons that breathe, a shimmer cut to its corners, loading buttons and load more

This commit is contained in:
ZacharyZhang-NY committed 2026-09-25 16:58:05 -04:00
1 parent 866335912a
commit d4066661d5
17 files changed
+1184 -28

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+3
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@@ -97,6 +97,7 @@ mixable!(
info_subtle: Hsla,
backdrop: Hsla,
media_backdrop: Hsla,
shimmer: Hsla,
shadow: Hsla,
tooltip_bg: Hsla,
tooltip_fg: Hsla,
@@ -146,6 +147,7 @@ impl Palette {
info_subtle: c(0xebf4ff),
backdrop: rgba(0x18161352).into(),
media_backdrop: rgba(0x0e0d0bf8).into(),
shimmer: rgba(0xffffffb3).into(),
shadow: c(0x181613),
tooltip_bg: c(0x181613),
tooltip_fg: c(0xfcfaf7),
@@ -212,6 +214,7 @@ impl Palette {
info_subtle: c(0x19273a),
backdrop: rgba(0x00000080).into(),
media_backdrop: rgba(0x000000f8).into(),
shimmer: rgba(0xffffff10).into(),
shadow: c(0x000000),
tooltip_bg: c(0x373533),
tooltip_fg: c(0xf3f1f0),
+5
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@@ -248,6 +248,11 @@ impl Theme {
px_to_rems(360.0)
}
/// A picture's height in a skeleton card.
pub fn skeleton_media(&self) -> Rems {
px_to_rems(128.0)
}
/// Widest a centered block of prose runs, such as an empty state's help.
pub fn prose_width(&self) -> Rems {
px_to_rems(320.0)