Menus: hover intent for submenus; panels occlude; flip left
Panels occlude the rows under them. A submenu without room on the right opens on the left of its row. A submenu opens after the pointer rests 150 ms; a row crossed toward an open submenu waits 300 ms. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,120 @@
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//! Hover intent: open after a pause, hold while aiming at a submenu.
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use std::time::Duration;
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use gpui::{App, Bounds, Entity, Pixels, Point};
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use super::{
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menu::{Open, mark},
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model::Menu,
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};
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/// A submenu row opens after the pointer rests this long.
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pub(super) const OPEN: Duration = Duration::from_millis(150);
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/// A row crossed toward an open submenu waits this long.
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pub(super) const HOLD: Duration = Duration::from_millis(300);
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/// The pointer moved over row `ix` at `depth`, a submenu row when `sub`.
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pub(super) fn hover(
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state: &Entity<Open>,
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menu: &Menu,
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(depth, ix): (usize, usize),
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sub: bool,
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at: Point<Pixels>,
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cx: &mut App,
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) {
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let seen = state.update(cx, |open, _| {
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let from = open.pointer.replace(at);
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open.over = Some((depth, ix));
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let level = open.levels.get(depth)?;
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let shown = (open.levels.get(depth + 1)).map(|level| level.panel);
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Some((from, level.at, shown))
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});
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let Some((from, marked, shown)) = seen else {
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return;
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};
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if marked == Some(ix) {
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if !sub || shown.is_some() {
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state.update(cx, |open, _| open.pending = None);
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} else if state.read(cx).pending.is_none() {
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later(state, menu, (depth, ix), OPEN, cx);
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}
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return;
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}
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let aimed = from
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.zip(shown.filter(|panel| *panel != Bounds::default()))
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.is_some_and(|(from, panel)| toward(from, at, panel));
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if aimed {
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log::debug!("menu: row {ix} of level {depth} waits on the aim");
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return later(state, menu, (depth, ix), HOLD, cx);
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}
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state.update(cx, |open, _| open.pending = None);
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mark(state, menu, depth, (ix, 0), false, cx);
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if sub {
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later(state, menu, (depth, ix), OPEN, cx);
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}
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}
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/// Marks row `ix` after `wait`, its submenu open, if still under the pointer.
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fn later(
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state: &Entity<Open>,
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menu: &Menu,
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(depth, ix): (usize, usize),
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wait: Duration,
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cx: &mut App,
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) {
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let (state_, menu) = (state.clone(), menu.clone());
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let task = cx.spawn(async move |cx| {
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cx.background_executor().timer(wait).await;
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cx.update(|cx| {
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if state_.read(cx).over != Some((depth, ix)) {
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return log::debug!("menu: the pointer left row {ix} before it opened");
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}
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state_.update(cx, |open, _| open.pending = None);
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mark(&state_, &menu, depth, (ix, 0), true, cx);
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});
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});
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state.update(cx, |open, _| open.pending = Some(task));
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}
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/// Whether `to` lies in the triangle from `from` to `panel`'s near edge.
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pub(super) fn toward(from: Point<Pixels>, to: Point<Pixels>, panel: Bounds<Pixels>) -> bool {
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let near = if panel.left() >= from.x {
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panel.left()
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} else {
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panel.right()
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};
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let (top, bottom) = (
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Point::new(near, panel.top()),
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Point::new(near, panel.bottom()),
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);
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let side = |a: Point<Pixels>, b: Point<Pixels>| {
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f32::from(b.x - a.x) * f32::from(to.y - a.y) - f32::from(b.y - a.y) * f32::from(to.x - a.x)
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};
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let sides = [side(from, top), side(top, bottom), side(bottom, from)];
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sides.iter().all(|side| *side >= 0.0) || sides.iter().all(|side| *side <= 0.0)
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}
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#[cfg(test)]
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mod tests {
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use gpui::{Bounds, point, px, size};
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use super::toward;
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#[test]
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fn the_aim_holds_toward_the_panel_on_either_side() {
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let right = Bounds::new(point(px(200.), px(0.)), size(px(100.), px(200.)));
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let from = point(px(100.), px(100.));
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assert!(toward(from, point(px(110.), px(98.)), right));
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assert!(
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!toward(from, point(px(100.), px(130.)), right),
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"straight down"
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);
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let left = Bounds::new(point(px(0.), px(0.)), size(px(50.), px(200.)));
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assert!(toward(from, point(px(90.), px(102.)), left));
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assert!(
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!toward(from, point(px(110.), px(100.)), left),
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"away from it"
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);
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}
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}
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+43
-13
@@ -1,13 +1,14 @@
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use std::rc::Rc;
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use gpui::{
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AnyElement, App, Div, ElementId, Entity, FontWeight, InteractiveElement, IntoElement,
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MouseButton, ParentElement, Role, SharedString, Stateful, Styled, accesskit::Action, div,
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prelude::*,
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AnyElement, App, Bounds, Div, ElementId, Entity, FontWeight, InteractiveElement, IntoElement,
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MouseButton, ParentElement, Pixels, Role, SharedString, Stateful, Styled, accesskit::Action,
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canvas, div, prelude::*,
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};
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use super::{
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menu::{Open, at_depth, choose, mark, measure},
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aim,
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menu::{Open, at_depth, choose, mark},
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model::{Entry, Kind, Menu, MenuItem},
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};
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use crate::{
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@@ -195,6 +196,9 @@ pub(super) fn panel(
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let drawn = button(item, (ix, column), current, press, cx);
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drawn.when(!item.disabled, |button| {
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button.on_mouse_move(move |_, _, cx| {
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hover.update(cx, |open, _| {
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(open.over, open.pending) = (Some((depth, ix)), None);
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});
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let open = hover.read(cx);
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let marked = open.levels.get(depth).map(|l| (l.at, l.column));
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if marked != Some((Some(ix), column)) {
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@@ -210,17 +214,12 @@ pub(super) fn panel(
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let (hover, click, close, menu) =
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(state.clone(), state.clone(), close.clone(), menu.clone());
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let hover_menu = menu.clone();
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let label = item.label.clone();
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row(item, ix, marked, cx)
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.debug_selector(move || format!("menu-row-{label}"))
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.when(!item.disabled, |row| {
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row.on_mouse_move(move |_, _, cx| {
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let open = hover.read(cx);
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let Some(level) = open.levels.get(depth) else {
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return;
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};
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let shown = open.levels.len() > depth + 1;
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if level.at != Some(ix) || (sub && !shown) {
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mark(&hover, &hover_menu, depth, (ix, 0), true, cx);
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}
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row.on_mouse_move(move |event, _, cx| {
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aim::hover(&hover, &hover_menu, (depth, ix), sub, event.position, cx)
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})
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.on_mouse_down(
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MouseButton::Left,
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@@ -242,9 +241,20 @@ pub(super) fn panel(
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.into_any_element()
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}
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});
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let left = state.clone();
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surface((id.clone(), format!("panel-{depth}")), cx)
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.role(Role::Menu)
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.debug_selector(move || format!("menu-panel-{depth}"))
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.relative()
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// Rows under this panel take no hover.
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.occlude()
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.on_mouse_move(move |_, _, cx| {
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left.update(cx, |open, _| {
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if open.over.is_some_and(|(over, _)| over != depth) {
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open.over = None;
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}
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})
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})
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// Presses here are the menu's, not its host's.
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.on_mouse_down(MouseButton::Left, |_, window, cx| {
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window.prevent_default();
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@@ -263,3 +273,23 @@ pub(super) fn panel(
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changed
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}))
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}
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/// Records a box into the host's state: the host's own, a marked row's or a panel's.
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pub(super) fn measure(
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state: Entity<Open>,
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write: impl Fn(&mut Open, Bounds<Pixels>) -> bool + 'static,
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) -> impl IntoElement {
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canvas(
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move |bounds, window, cx| {
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if state.update(cx, |open, _| write(open, bounds)) {
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state.update(cx, |_, cx| cx.notify());
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window.request_animation_frame();
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}
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},
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|_, _, _, _| {},
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full()
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}
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+41
-34
@@ -1,13 +1,13 @@
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use std::rc::Rc;
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use gpui::{
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Animation, AnimationExt, AnyElement, App, Bounds, ElementId, Entity, InteractiveElement,
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IntoElement, ParentElement, Pixels, Point, SharedString, Styled, Window, anchored, canvas, div,
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prelude::*,
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Anchor, Animation, AnimationExt, AnyElement, App, Bounds, ElementId, Entity,
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InteractiveElement, IntoElement, ParentElement, Pixels, Point, SharedString, Styled, Task,
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Window, anchored, div, prelude::*,
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};
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use super::{
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draw,
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draw::{self, measure},
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model::{Kind, Menu},
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};
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use crate::{
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@@ -80,6 +80,12 @@ pub(crate) struct Open {
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host: Bounds<Pixels>,
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anchor: Bounds<Pixels>,
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takeover: Option<Entity<Takeover>>,
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/// The pointer's last place over a row.
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pub(super) pointer: Option<Point<Pixels>>,
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/// The row under the pointer: depth and index.
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pub(super) over: Option<(usize, usize)>,
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/// A delayed mark; dropping it cancels.
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pub(super) pending: Option<Task<()>>,
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}
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impl Open {
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@@ -121,6 +127,7 @@ impl Open {
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let takeover = state.update(cx, |open, cx| {
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open.spot = None;
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open.levels.clear();
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(open.pointer, open.over, open.pending) = (None, None, None);
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cx.notify();
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open.takeover.take()
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});
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@@ -204,6 +211,7 @@ pub(super) fn choose(
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if item.disabled {
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return;
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}
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state.update(cx, |open, _| open.pending = None);
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if let Kind::Sub(sub) = &item.kind {
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let first = first_of(sub, sub.step(None, 1));
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mark(state, menu, depth, (at, column), false, cx);
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@@ -236,6 +244,7 @@ fn keys(
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let Some(here) = at_depth(menu, &levels, depth) else {
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return false;
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};
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state.update(cx, |open, _| open.pending = None);
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let (at, column) = (levels[depth].at, levels[depth].column);
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let sub = at
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.and_then(|at| here.item_at(at, column))
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@@ -278,26 +287,6 @@ fn on_buttons(menu: &Menu, state: &Entity<Open>, cx: &App) -> bool {
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.is_some_and(|(here, ix)| here.is_buttons(ix))
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}
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/// Records a box into the host's state: the host's own, a marked row's or a panel's.
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pub(super) fn measure(
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state: Entity<Open>,
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write: impl Fn(&mut Open, Bounds<Pixels>) -> bool + 'static,
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) -> impl IntoElement {
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canvas(
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move |bounds, window, cx| {
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if state.update(cx, |open, _| write(open, bounds)) {
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state.update(cx, |_, cx| cx.notify());
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window.request_animation_frame();
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}
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},
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|_, _, _, _| {},
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full()
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}
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/// Measures the host's box: presses on it are the host's, and when `hangs_under` the menu hangs under it.
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pub(crate) fn measure_host(state: Entity<Open>, hangs_under: bool) -> impl IntoElement {
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measure(state, move |open, bounds| {
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@@ -464,20 +453,38 @@ pub(crate) fn hang(
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.with_priority(1)
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.into_any_element(),
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};
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let room = window.viewport_size().width;
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let subs = (1..depth).filter_map(|level| {
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let row = state.read(cx).levels[level - 1].row;
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let open = state.read(cx);
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let row = open.levels[level - 1].row;
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let width = match open.levels[level].panel.size.width {
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width if width > Pixels::ZERO => width,
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_ => cx.theme().menu_width().to_pixels(window.rem_size()),
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};
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// No room on the right: open on the left, over nothing.
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let left = row.right() + width > room && row.left() >= width;
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let (corner, from, slide) = match left {
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true => (Anchor::TopRight, row.origin, -1.0),
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false => (Anchor::TopLeft, row.top_right(), 1.0),
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};
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(row != Bounds::default()).then(|| {
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raise(
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(id.clone(), format!("level-{level}")),
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anchored().position(row.top_right()).snap_to_window().child(
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draw::panel(id, menu, state, level, &close, None, cx)
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.mt_neg_1()
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.with_animation(
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(id.clone(), format!("sub-{level}")),
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enter.clone(),
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|panel, t| panel.opacity(t).ml(motion::NUDGE * (t - 1.0)),
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),
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),
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anchored()
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.anchor(corner)
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.position(from)
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.snap_to_window()
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.child(
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draw::panel(id, menu, state, level, &close, None, cx)
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.mt_neg_1()
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.with_animation(
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(id.clone(), format!("sub-{level}")),
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enter.clone(),
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move |panel, t| {
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panel.opacity(t).left(motion::NUDGE * (t - 1.0) * slide)
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},
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),
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),
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)
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.with_priority(2)
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.into_any_element()
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@@ -1,3 +1,4 @@
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mod aim;
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mod bar;
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mod draw;
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mod hosts;
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@@ -0,0 +1,167 @@
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//! Hover intent: delayed submenus, the aim triangle, flips, occlusion.
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use gpui::{
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Bounds, Context, FocusHandle, IntoElement, Modifiers, MouseButton, ParentElement, Pixels,
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Render, Styled, TestAppContext, VisualTestContext, Window, div, point, px, size,
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};
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use super::settle;
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use crate::{
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menus::{ContextMenu, Menu, MenuItem, aim},
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primitives::FocusScope,
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theme::Theme,
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};
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/// A region whose context menu has two submenus and a plain row.
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struct Region {
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root: FocusHandle,
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}
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impl Render for Region {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let insert = Menu::new()
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.item(MenuItem::new("Row above"))
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.item(MenuItem::new("Row below"))
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.item(MenuItem::new("Column left"));
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let delete = Menu::new()
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.item(MenuItem::new("Delete row"))
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.item(MenuItem::new("Delete column"));
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let menu = Menu::new()
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.item(MenuItem::submenu("Insert", insert))
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.item(MenuItem::submenu("Delete", delete))
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.item(MenuItem::new("Plain"));
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FocusScope::new(&self.root).size_full().child(
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ContextMenu::new("region", menu)
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.size_full()
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.child(div().size_full()),
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)
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}
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}
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/// A region in a window `width` wide, its menu opened at `x`.
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fn region(width: f32, x: f32, cx: &mut TestAppContext) -> &mut VisualTestContext {
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cx.update(|cx| {
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Theme::init(cx);
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crate::forms::bind_keys(cx);
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});
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let (_, cx) = cx.add_window_view(|_, cx| Region {
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root: cx.focus_handle(),
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});
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cx.simulate_resize(size(px(width), px(600.0)));
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settle(cx);
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let at = point(px(x), px(20.0));
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cx.simulate_mouse_move(at, None, Modifiers::none());
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cx.simulate_mouse_down(at, MouseButton::Right, Modifiers::none());
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cx.simulate_mouse_up(at, MouseButton::Right, Modifiers::none());
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settle(cx);
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cx
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}
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fn bounds(name: &str, cx: &mut VisualTestContext) -> Option<Bounds<Pixels>> {
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cx.debug_bounds(Box::leak(name.to_string().into_boxed_str()))
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}
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fn row(label: &str, cx: &mut VisualTestContext) -> Bounds<Pixels> {
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bounds(&format!("menu-row-{label}"), cx).expect("the row is drawn")
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}
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fn shown(label: &str, cx: &mut VisualTestContext) -> bool {
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bounds(&format!("menu-row-{label}"), cx).is_some()
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}
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fn move_to(at: gpui::Point<Pixels>, cx: &mut VisualTestContext) {
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cx.simulate_mouse_move(at, None, Modifiers::none());
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settle(cx);
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}
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fn wait(time: std::time::Duration, cx: &mut VisualTestContext) {
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cx.executor().advance_clock(time);
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settle(cx);
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}
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|
||||
/// Opens Insert's submenu by resting on it.
|
||||
fn rest_on_insert(cx: &mut VisualTestContext) {
|
||||
move_to(row("Insert", cx).center(), cx);
|
||||
wait(aim::OPEN, cx);
|
||||
assert!(shown("Row above", cx), "Insert's submenu opened");
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn a_submenu_opens_after_the_pointer_rests(cx: &mut TestAppContext) {
|
||||
let cx = region(1000.0, 40.0, cx);
|
||||
move_to(row("Insert", cx).center(), cx);
|
||||
assert!(!shown("Row above", cx), "not yet");
|
||||
wait(aim::OPEN, cx);
|
||||
assert!(shown("Row above", cx));
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn aiming_at_the_submenu_holds_it_across_rows(cx: &mut TestAppContext) {
|
||||
let cx = region(1000.0, 40.0, cx);
|
||||
rest_on_insert(cx);
|
||||
let delete = row("Delete", cx);
|
||||
move_to(point(delete.right() - px(16.0), delete.center().y), cx);
|
||||
assert!(
|
||||
shown("Row above", cx),
|
||||
"crossing Delete keeps Insert's submenu"
|
||||
);
|
||||
wait(aim::HOLD / 2, cx);
|
||||
assert!(shown("Row above", cx));
|
||||
move_to(row("Row below", cx).center(), cx);
|
||||
wait(aim::HOLD, cx);
|
||||
assert!(shown("Row above", cx), "the submenu was reached");
|
||||
assert!(!shown("Delete row", cx));
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn resting_on_a_crossed_row_switches_after_the_hold(cx: &mut TestAppContext) {
|
||||
let cx = region(1000.0, 40.0, cx);
|
||||
rest_on_insert(cx);
|
||||
let delete = row("Delete", cx);
|
||||
move_to(point(delete.right() - px(16.0), delete.center().y), cx);
|
||||
wait(aim::HOLD, cx);
|
||||
assert!(shown("Delete row", cx), "Delete's submenu replaced it");
|
||||
assert!(!shown("Row above", cx));
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn moving_away_from_the_submenu_switches_at_once(cx: &mut TestAppContext) {
|
||||
let cx = region(1000.0, 40.0, cx);
|
||||
rest_on_insert(cx);
|
||||
let insert = row("Insert", cx).center();
|
||||
move_to(point(insert.x, row("Delete", cx).center().y), cx);
|
||||
assert!(!shown("Row above", cx), "straight down left Insert");
|
||||
wait(aim::OPEN, cx);
|
||||
assert!(shown("Delete row", cx));
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn a_submenu_without_room_on_the_right_opens_on_the_left(cx: &mut TestAppContext) {
|
||||
let cx = region(800.0, 790.0, cx);
|
||||
rest_on_insert(cx);
|
||||
let parent = bounds("menu-panel-0", cx).expect("the menu");
|
||||
let sub = bounds("menu-panel-1", cx).expect("the submenu");
|
||||
// It meets the row's edge, as on the right, sliding in.
|
||||
let edge = row("Insert", cx).left() + crate::motion::NUDGE;
|
||||
assert!(sub.left() < parent.left(), "{sub:?} left of {parent:?}");
|
||||
assert!(sub.right() <= edge, "{sub:?} leaves the rows of {parent:?}");
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn rows_under_a_submenu_take_no_hover(cx: &mut TestAppContext) {
|
||||
let cx = region(320.0, 10.0, cx);
|
||||
rest_on_insert(cx);
|
||||
let (plain, sub) = (
|
||||
row("Plain", cx),
|
||||
bounds("menu-panel-1", cx).expect("submenu"),
|
||||
);
|
||||
assert!(sub.left() < plain.right(), "the submenu covers the menu");
|
||||
let under = point((sub.left() + plain.right()) / 2.0, plain.center().y);
|
||||
assert!(sub.contains(&under), "the point is on the submenu");
|
||||
move_to(under, cx);
|
||||
wait(aim::HOLD + aim::OPEN, cx);
|
||||
assert!(
|
||||
shown("Row above", cx),
|
||||
"Plain under the submenu stayed unmarked"
|
||||
);
|
||||
}
|
||||
@@ -4,6 +4,7 @@ use gpui::{
|
||||
Window, div, point, prelude::*, px,
|
||||
};
|
||||
|
||||
mod aim;
|
||||
mod buttons;
|
||||
mod more;
|
||||
|
||||
|
||||
Reference in new issue
Block a user