T45b Site · Iso: diagonal cells in order, the pointer meets only grown cells, motion follows the system live, replay by key, the header fits 280px

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ZacharyZhang-NY committed 2026-10-01 08:38:05 -04:00
1 parent 3aa895c24d
commit dbce181588
5 files changed
+46 -13

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+20 -5
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@@ -1,16 +1,25 @@
import { useEffect, useRef } from "react";
import { useEffect, useRef, useSyncExternalStore } from "react";
import { useMode } from "../theme";
import { miniature } from "./draw";
import type { Block } from "./engine";
/** Grows once it shows, and again when pressed. */
const REDUCED = matchMedia("(prefers-reduced-motion: reduce)");
function useStill(): boolean {
return useSyncExternalStore(
(listen) => (REDUCED.addEventListener("change", listen), () => REDUCED.removeEventListener("change", listen)),
() => REDUCED.matches,
);
}
/** Grows once it shows; a press grows it again. */
export function Iso({ model, label, className }: { model: Block[]; label: string; className?: string }) {
const canvas = useRef<HTMLCanvasElement>(null);
const mini = useRef<ReturnType<typeof miniature> | null>(null);
const theme = useMode();
const still = useStill();
useEffect(() => {
const still = matchMedia("(prefers-reduced-motion: reduce)").matches;
const m = miniature(canvas.current!, model, still);
mini.current = m;
const seen = new IntersectionObserver(([e]) => e.isIntersecting && m.start(), { threshold: 0.35 });
@@ -19,9 +28,15 @@ export function Iso({ model, label, className }: { model: Block[]; label: string
seen.disconnect();
m.stop();
};
}, [model]);
}, [model, still]);
useEffect(() => mini.current?.repaint(), [theme]);
return <canvas ref={canvas} className={className} role="img" aria-label={label} onClick={() => mini.current?.replay()} />;
// Still, there is nothing to replay.
if (still) return <canvas ref={canvas} className={`iso ${className ?? ""}`} role="img" aria-label={label} />;
return (
<button className={`iso ${className ?? ""}`} aria-label={`${label}. Grow it again`} onClick={() => mini.current?.replay()}>
<canvas ref={canvas} />
</button>
);
}
+8 -1
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@@ -29,6 +29,8 @@ export function miniature(canvas: HTMLCanvasElement, model: Block[], still: bool
let frame = 0;
let view = { scale: 1, dx: 0, dy: 0 };
const bumps = new Map<Block, number>();
// Heights as last drawn; only grown blocks answer the pointer.
const shown = new Map<Block, number>();
const fit = () => {
const dpr = Math.min(devicePixelRatio, 2);
@@ -63,6 +65,7 @@ export function miniature(canvas: HTMLCanvasElement, model: Block[], still: bool
ctx.lineJoin = "round";
ctx.lineWidth = Math.max(1, view.scale * 0.018);
let moving = false;
shown.clear();
for (const b of blocks) {
const since = started === null ? -1 : now - started - b.beat * BEAT;
if (since < 0) {
@@ -77,6 +80,7 @@ export function miniature(canvas: HTMLCanvasElement, model: Block[], still: bool
moving ||= drawn < 1 || since - DRAW < GROW || lift > 0;
const h = Math.max(b.h * grown * (1 + 0.35 * Math.sin(lift * Math.PI)), 0.0001);
const f = faces(b, h);
if (drawn === 1) shown.set(b, h);
const stroke = b.accent ? colors.accent : colors.line;
if (drawn < 1) {
ctx.strokeStyle = stroke;
@@ -115,7 +119,9 @@ export function miniature(canvas: HTMLCanvasElement, model: Block[], still: bool
const p: Point = [((e.clientX - r.left) * dpr - view.dx) / view.scale, ((e.clientY - r.top) * dpr - view.dy) / view.scale];
for (let i = blocks.length - 1; i >= 0; i--) {
const b = blocks[i];
const f = faces(b, b.h);
const h = shown.get(b);
if (h === undefined) continue;
const f = faces(b, h);
if (inside(p, f.top) || inside(p, f.front) || inside(p, f.right)) {
// The table itself stays put.
if (b.y === 0) return;
@@ -144,6 +150,7 @@ export function miniature(canvas: HTMLCanvasElement, model: Block[], still: bool
},
replay() {
if (still) return;
shown.clear();
started = performance.now();
struck = -1;
request();
+7 -1
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@@ -27,7 +27,13 @@ test("a block behind another paints first, on either axis", () => {
assert.deepEqual(painted([nearZ, far]), [far, nearZ]);
});
test("blocks apart on both axes keep the order they came in", () => {
test("a block behind on both axes paints first", () => {
const far = block(0, 0, 1, 1, 4, 0.5);
const near = block(2, 2, 1, 1, 4, 0.5);
assert.deepEqual(painted([near, far]), [far, near]);
});
test("blocks side by side keep the order they came in", () => {
const left = block(0, 3, 1, 1, 1);
const right = block(3, 0, 1, 1, 1);
assert.deepEqual(painted([left, right]), [left, right]);
+4 -3
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@@ -26,9 +26,10 @@ function under(a: Block, b: Block): boolean {
const apartX = a.x + a.w <= b.x + EPS || b.x + b.w <= a.x + EPS;
const apartZ = a.z + a.d <= b.z + EPS || b.z + b.d <= a.z + EPS;
if (!apartX && !apartZ) return a.y < b.y || (a.y === b.y && a.h < b.h);
// Apart on both axes, they stand side by side.
if (apartX && apartZ) return false;
return apartX ? a.x + a.w <= b.x + EPS : a.z + a.d <= b.z + EPS;
const [behindX, behindZ] = [a.x + a.w <= b.x + EPS, a.z + a.d <= b.z + EPS];
// Behind on one axis, before on the other: side by side.
if (apartX && apartZ) return behindX && behindZ;
return apartX ? behindX : behindZ;
}
/** Back to front: each block after what it covers. */