Primitives · Focus: overlays dropped together hand focus back past every one of them
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@@ -24,6 +24,7 @@ enum Open {
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Confirm,
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Prompt,
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Tall,
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Nested,
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}
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/// A popover, a hover card and one dialog at a time, recording what they do.
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@@ -46,7 +47,10 @@ impl Stage {
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move |_, cx| view.update(cx, |stage, _| stage.log.push(what.into()))
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}
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fn shut(&self, cx: &mut Context<Self>) -> impl Fn(&mut Window, &mut gpui::App) + 'static {
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fn shut(
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&self,
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cx: &mut Context<Self>,
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) -> impl Fn(&mut Window, &mut gpui::App) + Clone + 'static {
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let view = cx.entity();
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move |_, cx| {
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view.update(cx, |stage, cx| {
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@@ -100,6 +104,9 @@ impl Render for Stage {
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);
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let sent = cx.entity();
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let overlay = self.open.map(|open| match open {
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Open::Nested => Dialog::new("outer", "Outer", shut.clone())
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.child(Dialog::new("inner", "Inner", shut.clone()))
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.into_any_element(),
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Open::Plain => Dialog::new("plain", "Plain", shut)
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.detail("A line of detail")
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.into_any_element(),
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@@ -274,6 +281,19 @@ fn a_dialog_its_owner_drops_hands_focus_back(cx: &mut TestAppContext) {
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assert!(before_focused(&view, cx), "focus went back");
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}
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#[gpui::test]
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fn nested_dialogs_dropped_together_hand_focus_back(cx: &mut TestAppContext) {
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let (view, cx) = stage(cx);
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show(&view, Open::Nested, cx);
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assert!(!before_focused(&view, cx), "the dialogs hold focus");
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view.update(cx, |stage, cx| {
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stage.open = None;
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cx.notify();
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});
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settle(cx);
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assert!(before_focused(&view, cx), "focus went back past both");
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}
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#[gpui::test]
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fn the_scrim_closes_a_dialog_but_not_an_alert(cx: &mut TestAppContext) {
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let (view, cx) = stage(cx);
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