Panics · P01 Primitives: init returns an error, a missing app icon logs and shows a broken picture
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@@ -41,9 +41,9 @@ A window opens with a counter and a Press button. From a clone of the repository
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| Symptom | Cause and fix |
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| --- | --- |
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| Panic: `` ely: pass `ely_gpui_component::Assets` to `Application::with_assets` `` | `init` found no Ely assets. Start the app with `gpui_platform::application().with_assets(Assets)`. |
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| Panic: `ely: asset source failed` | The app's asset source returned an error. The panic carries it. |
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| Panic: `ely: embedded fonts failed to register` | GPUI's text system refused Ely's fonts. File a bug with the log. |
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| `init` error: `` ely: pass `ely_gpui_component::Assets` to `Application::with_assets` `` | `init` found no Ely assets. Start the app with `gpui_platform::application().with_assets(Assets)`. |
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| `init` error: `ely: asset source failed` | The app's asset source returned an error. The error carries it. |
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| `init` error: `ely: embedded fonts failed to register` | GPUI's text system refused Ely's fonts. File a bug with the log. |
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| Windows open with no text on macOS | `gpui_platform` lacks the `font-kit` feature. |
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| `mismatched types`, with the note ``there are multiple different versions of crate `gpui` in the dependency graph`` | `gpui` points at a revision other than Ely's. Use `1a28cff4b409169bac058bca40dfbfeb7621d19b`. |
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| `metal shader compilation failed` | Default features are off and Xcode's Metal compiler is missing. Keep `runtime_shaders`. |
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