T09b overlays: lightbox, spotlight and tour, floating toolbar, peek; images fill their box; overlays take focus back when its element leaves the tree

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ZacharyZhang-NY committed 2026-09-25 15:19:57 -04:00
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commit ef74bac823
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mod anchored;
mod dialogs;
mod guides;
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
use super::Page;
use crate::script::Step;
pub const PAGE: Page = Page {
number: 9,
slug: "overlays",
title: "Overlays",
summary: "Panels over the page: anchored to a control, over a scrim, or over everything.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::Rest,
Step::Click("share"),
Step::Wait(400),
Step::Shot("popover"),
Step::Key("escape"),
Step::Hover("ada"),
Step::Wait(900),
Step::Shot("hovercard"),
Step::Hover("share"),
Step::Wait(400),
Step::Click("edit-profile"),
Step::Wait(500),
Step::Shot("dialog"),
Step::Key("escape"),
Step::Click("alert"),
Step::Wait(500),
Step::Shot("alert"),
Step::Key("escape"),
Step::Click("confirm"),
Step::Wait(500),
Step::Shot("confirm"),
Step::Key("escape"),
Step::Click("prompt"),
Step::Wait(400),
Step::Type("drafts/2027"),
Step::Wait(300),
Step::Shot("prompt"),
Step::Key("escape"),
Step::Click("fullscreen"),
Step::Wait(600),
Step::Shot("fullscreen"),
Step::Key("escape"),
Step::Click("lightbox-0"),
Step::Wait(700),
Step::Shot("lightbox"),
Step::Key("right"),
Step::Wait(500),
Step::Shot("lightbox-next"),
Step::Key("escape"),
Step::Click("tour"),
Step::Wait(700),
Step::Shot("tour"),
Step::Key("right"),
Step::Wait(700),
Step::Shot("tour-next"),
Step::Key("escape"),
Step::Click("toolbar"),
Step::Key("secondary-a"),
Step::Wait(400),
Step::Shot("toolbar"),
Step::Click("peek"),
Step::Wait(500),
Step::Shot("peek"),
Step::Click("peek"),
Step::Rest,
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(anchored::popovers(window, cx))
.child(anchored::hover_card(cx))
.child(dialogs::dialogs(window, cx))
.child(guides::lightbox(window, cx))
.child(guides::tour(window, cx))
.child(guides::toolbar(window, cx))
.child(guides::peek(window, cx))
.child(dialogs::pointers(cx))
.into_any_element()
}