T24b: Agent, progress
- AgentStepList: an agent's steps down a data_display::Timeline rail, marked by chat::step_mark, with detail and time - AgentPlan: items waiting, at work or done, with a count; done items go quiet and struck through - chat::step_mark reads motion::changes: a check or cross that arrives pops in, still on first paint - AgentStatus: a pill for planning, working, waiting, done or failed - AgentProgress: the step at work, done of total, the time so far and a bar split by step; progress past its total fails loud - SubAgentTree is lists::Tree with each agent's state as its note - gallery: a plan the button advances, steps, statuses and a tree
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@@ -1,3 +1,4 @@
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mod progress;
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mod tools;
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use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
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@@ -9,7 +10,7 @@ pub const PAGE: Page = Page {
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number: 24,
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slug: "agent",
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title: "Agent",
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summary: "An assistant at work: the tools it calls and what it asks before it acts.",
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summary: "An assistant at work: the tools it calls, what it asks before it acts, and how far it has come.",
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render,
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script: SCRIPT,
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};
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@@ -27,11 +28,16 @@ const SCRIPT: &[Step] = &[
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Step::DownAt("agent-call", 60.0, 18.0),
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Step::UpAt("agent-call", 60.0, 18.0),
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Step::Wait(200),
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Step::Click("agent-advance"),
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Step::Wait(300),
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Step::Shot("plan"),
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(tools::calls(window, cx))
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.child(tools::approval(window, cx))
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.child(progress::steps(window, cx))
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.child(progress::agents(window, cx))
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.into_any_element()
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}
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@@ -0,0 +1,162 @@
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use std::time::Duration;
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use ely_gpui_component::{
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agent::{AgentPlan, AgentProgress, AgentState, AgentStatus, AgentStep, AgentStepList},
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buttons::{Button, ButtonVariant},
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chat::StepState,
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data_display::Tone,
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lists::{Tree, TreeNode},
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primitives::IconName,
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};
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use gpui::{App, IntoElement, ParentElement, Styled, Window, div, px};
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use crate::{
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probe::probe,
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ui::{keep, section, set},
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};
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const PLAN: [&str; 5] = [
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"Read the theme's palette",
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"Measure contrast in both themes",
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"Lift the accents for dark",
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"Run the theme tests",
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"Write the release note",
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];
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/// Where each item of the plan stands once `done` have finished; the next one works.
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fn plan(done: usize) -> Vec<(&'static str, StepState)> {
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PLAN.iter()
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.enumerate()
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.map(|(ix, label)| {
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let state = match ix.cmp(&done) {
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std::cmp::Ordering::Less => StepState::Done,
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std::cmp::Ordering::Equal => StepState::Working,
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std::cmp::Ordering::Greater => StepState::Waiting,
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};
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(*label, state)
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})
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.collect()
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}
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/// A step as the agent reports it.
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fn step(title: &str, state: StepState, detail: Option<&str>, took: Option<u64>) -> AgentStep {
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AgentStep {
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title: title.to_string().into(),
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state,
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detail: detail.map(|text| text.to_string().into()),
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took: took.map(Duration::from_millis),
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}
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}
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pub fn steps(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
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let done = keep("agent-plan-done", || 2_usize, window, cx);
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let now = *done.read(cx);
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let state = if now == PLAN.len() {
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AgentState::Done
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} else {
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AgentState::Working
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};
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let current = PLAN.get(now).copied().unwrap_or("All done");
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let steps = [
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step(
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"Read src/theme/palette.rs",
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StepState::Done,
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None,
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Some(340),
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),
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step(
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"Searched the web for oklch lift",
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StepState::Done,
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Some("Five sources, two on contrast in dark themes."),
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Some(2_100),
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),
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step(
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"Ran the theme tests",
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StepState::Failed,
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Some("2 failed: lift_keeps_hue, dark_lifts_further"),
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Some(12_400),
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),
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step("Fixing the lift for dark", StepState::Working, None, None),
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step("Run the tests again", StepState::Waiting, None, None),
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];
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section(
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"AgentStepList / TaskTimeline / AgentPlan / TodoList / AgentStatus / AgentProgress",
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"An agent's work as it goes: its steps down a rail, its plan ticking off as each item finishes, where it stands in a word, and how far it has come. The button finishes the next item.",
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cx,
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)
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.child(
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div()
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.flex()
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.items_center()
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.gap_3()
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.child(AgentStatus::new("agent-status", state))
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.child(AgentStatus::new("agent-status-waiting", AgentState::Waiting))
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.child(AgentStatus::new("agent-status-failed", AgentState::Failed)),
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)
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.child(
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div()
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.flex()
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.items_start()
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.gap_8()
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.child(
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div()
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.w(px(320.))
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.flex()
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.flex_col()
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.gap_5()
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.child(AgentPlan::new("agent-plan", "Lift the dark theme", plan(now)))
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.child(
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AgentProgress::new("agent-progress", current, now, PLAN.len())
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.elapsed(Duration::from_secs(95 + 40 * now as u64)),
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),
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)
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.child(div().w(px(360.)).child(AgentStepList::new("agent-steps", steps))),
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)
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.child(probe(
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"agent-advance",
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Button::new("agent-advance", "Finish the next item")
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.variant(ButtonVariant::Secondary)
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.disabled(now == PLAN.len())
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.on_click(move |_, _, cx| {
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let next = (*done.read(cx) + 1).min(PLAN.len());
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set(&done, next, cx)
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}),
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))
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}
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pub fn agents(_: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
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let agent = |key: &str, name: &str, state: StepState| {
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let (note, tone) = match state {
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StepState::Waiting => ("waiting", Tone::Neutral),
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StepState::Working => ("working", Tone::Neutral),
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StepState::Done => ("done", Tone::Neutral),
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StepState::Failed => ("failed", Tone::Danger),
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};
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TreeNode::new(key.to_string(), name.to_string())
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.icon(IconName::Bot)
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.note(note)
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.tone(tone)
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};
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section(
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"SubAgentTree",
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"Agents an agent sent out, and theirs in turn, each with where it stands: lists::Tree, a node per agent with its state as its note, a failed one tinted.",
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cx,
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)
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.child(
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div().w(px(420.)).h(px(220.)).child(
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Tree::new(
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"agent-tree",
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[agent("lead", "Lead: lift the dark theme", StepState::Working).children([
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agent("research", "Research: contrast in dark themes", StepState::Done),
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agent("code", "Code: change the lift", StepState::Working).children([
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agent("tests", "Tests: run the theme suite", StepState::Failed),
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agent("fix", "Fix: dark lifts further", StepState::Working),
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]),
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agent("notes", "Notes: write the release note", StepState::Waiting),
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])],
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)
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.open(["lead", "code"])
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.size_full(),
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),
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)
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}
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