T24b: Agent, progress

- AgentStepList: an agent's steps down a data_display::Timeline rail,
  marked by chat::step_mark, with detail and time
- AgentPlan: items waiting, at work or done, with a count; done items go
  quiet and struck through
- chat::step_mark reads motion::changes: a check or cross that arrives pops
  in, still on first paint
- AgentStatus: a pill for planning, working, waiting, done or failed
- AgentProgress: the step at work, done of total, the time so far and a
  bar split by step; progress past its total fails loud
- SubAgentTree is lists::Tree with each agent's state as its note
- gallery: a plan the button advances, steps, statuses and a tree
This commit is contained in:
ZacharyZhang-NY committed 2026-09-26 08:25:51 -04:00
1 parent aaf212c53c
commit f4cf1ef3d7
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@@ -1,3 +1,4 @@
mod progress;
mod tools;
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
@@ -9,7 +10,7 @@ pub const PAGE: Page = Page {
number: 24,
slug: "agent",
title: "Agent",
summary: "An assistant at work: the tools it calls and what it asks before it acts.",
summary: "An assistant at work: the tools it calls, what it asks before it acts, and how far it has come.",
render,
script: SCRIPT,
};
@@ -27,11 +28,16 @@ const SCRIPT: &[Step] = &[
Step::DownAt("agent-call", 60.0, 18.0),
Step::UpAt("agent-call", 60.0, 18.0),
Step::Wait(200),
Step::Click("agent-advance"),
Step::Wait(300),
Step::Shot("plan"),
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(tools::calls(window, cx))
.child(tools::approval(window, cx))
.child(progress::steps(window, cx))
.child(progress::agents(window, cx))
.into_any_element()
}