T24b: Agent, progress
- AgentStepList: an agent's steps down a data_display::Timeline rail, marked by chat::step_mark, with detail and time - AgentPlan: items waiting, at work or done, with a count; done items go quiet and struck through - chat::step_mark reads motion::changes: a check or cross that arrives pops in, still on first paint - AgentStatus: a pill for planning, working, waiting, done or failed - AgentProgress: the step at work, done of total, the time so far and a bar split by step; progress past its total fails loud - SubAgentTree is lists::Tree with each agent's state as its note - gallery: a plan the button advances, steps, statuses and a tree
This commit is contained in:
8 files changed
+551
-41
No files matched your search
+2
-1
@@ -98,6 +98,7 @@ impl RenderOnce for ToolCallCard {
|
||||
let open = *state.read(cx);
|
||||
let opens = self.arguments.is_some() || self.result.is_some();
|
||||
let failed = self.status == StepState::Failed;
|
||||
let mark = step_mark((self.id.clone(), "mark").into(), self.status, window, cx);
|
||||
let theme = cx.theme();
|
||||
let colors = theme.colors.clone();
|
||||
let label = |text: &'static str| {
|
||||
@@ -120,7 +121,7 @@ impl RenderOnce for ToolCallCard {
|
||||
opens.then_some(state),
|
||||
cx,
|
||||
)
|
||||
.child(step_mark((self.id.clone(), "mark").into(), self.status, cx))
|
||||
.child(mark)
|
||||
.child(
|
||||
div()
|
||||
.min_w_0()
|
||||
|
||||
Reference in new issue
Block a user