Interaction · Pointer: resize, turn, band selection, and gpui's own drag
Resizable sizes a box from its right and bottom edges and a grip at its corner, within its least and greatest size; the grip is a Tab stop whose arrows resize a step. Rotatable turns an svg to its angle inside a ring whose knob a drag moves, Shift snapping to 15 degrees, with the arrows turning it a notch. SelectionArea selects items with a band drawn on empty space, a press, Command or Shift to add, and a cursor the arrows walk with Space to add or drop; Escape clears and Command-A takes all. The gallery shows gpui's own drag and drop, drag preview, double press and wheel zoom, with pointers for Sortable, LongPress and PanZoom; pinch stays blocked, gpui 0.2.2 forwards no magnify event. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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use gpui::{AnyElement, App, Window, div, prelude::*};
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mod pointer;
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use super::Page;
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use crate::script::Step;
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pub const PAGE: Page = Page {
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number: 38,
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slug: "interaction",
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title: "Interaction",
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summary: "Drag and drop, resizing and turning, band selection, presses and gestures.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::DownAt("interaction-tiles", 296.0, 6.0),
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Step::DragTo("interaction-tiles", 120.0, 120.0),
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Step::Wait(100),
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Step::Shot("band"),
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Step::UpAt("interaction-tiles", 120.0, 120.0),
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Step::DownAt("interaction-rotatable", 98.0, 22.0),
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Step::DragTo("interaction-rotatable", 116.0, 70.0),
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Step::UpAt("interaction-rotatable", 116.0, 70.0),
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Step::Wait(100),
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Step::Shot("turned"),
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(pointer::drag_and_drop(window, cx))
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.child(pointer::shapes(window, cx))
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.into_any_element()
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}
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