Onboarding · Help: help panel, cheatsheet, what's new, feedback, support, inline help
HelpPanel searches articles and opens one, its body in Markdown, with a way back; focus follows to All articles and back to the search, a link to help:<key> opens another, and Contact support and Keyboard shortcuts wait at its foot. KeyboardShortcutCheatsheet puts settings::KeyboardShortcutsList in a dialog with its search focused; WhatsNewDialog puts data_display::Changelog in one with Got it. FeedbackWidget asks how it is going with four faces and a note, and thanks. ContactSupport sends a topic and a message, spins while the owner sends, and empties the message with focus back in it. InlineHelp is a quiet line with Learn more. HelpTooltip moves to primitives, where FormLabel's help mark shows it; ToggleGroup keys its toggles by its own id. EmptyStateWithAction points to feedback::EmptyState.
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use gpui::{AnyElement, Entity, IntoElement, ParentElement, Styled, TestAppContext, div, px};
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use super::{Bench, bench, edit, said, say, tab, tap, write};
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use crate::{
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data_display::{Change, Release},
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forms::Choice,
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onboarding::{
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ContactSupport, FeedbackWidget, HelpArticle, HelpPanel, InlineHelp,
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KeyboardShortcutCheatsheet, WhatsNewDialog,
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},
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settings::Shortcut,
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};
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fn article(key: &str, title: &str, body: &str) -> HelpArticle {
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HelpArticle {
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key: key.to_string().into(),
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title: title.to_string().into(),
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summary: "A line on it".into(),
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body: body.to_string().into(),
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}
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}
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fn panel(bench: &Bench, owner: Entity<Bench>) -> AnyElement {
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let articles = [
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article("start", "Getting started", "Make a project."),
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article("team", "Invite your team", "Send an invitation by email."),
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];
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let [opener, contact, keys, close] = [(); 4].map(|_| owner.clone());
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div()
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.h(px(420.0))
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.child(
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HelpPanel::new("help", articles, &bench.search, bench.open.clone())
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.on_open(move |key, _, cx| {
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let key = key.cloned();
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opener.update(cx, |bench, cx| {
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bench.said.push(format!(
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"open {}",
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key.as_ref().map_or("none", |key| key.as_ref())
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));
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bench.open = key;
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cx.notify();
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})
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})
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.on_contact(move |_, cx| say(&contact, "contact".into(), cx))
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.on_shortcuts(move |_, cx| say(&keys, "shortcuts".into(), cx))
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.on_close(move |_, cx| say(&close, "close".into(), cx)),
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)
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.into_any_element()
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}
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/// Stops on the list: close, the search, each article, then the foot; on an article: close, All articles, then the foot. An article opened by key takes focus to All articles, and the way back takes it to the search, where words narrow the list.
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#[gpui::test]
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fn an_article_opens_from_the_list_and_focus_follows(cx: &mut TestAppContext) {
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let (host, cx) = bench(panel, cx);
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tab(3, cx);
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tap("space", cx);
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tap("space", cx);
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write("email", cx);
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tab(3, cx);
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tap("space", cx);
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tab(3, cx);
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tap("space", cx);
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tab(4, cx);
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tap("space", cx);
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tab(1, cx);
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tap("space", cx);
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assert_eq!(
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said(&host, cx),
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[
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"open start",
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"open none",
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"open team",
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"contact",
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"shortcuts",
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"close"
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]
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);
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}
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fn cheatsheet(bench: &Bench, owner: Entity<Bench>) -> AnyElement {
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let shortcut = |name: &str, keys: &str| Shortcut {
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group: "General".into(),
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name: name.to_string().into(),
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keys: keys.to_string().into(),
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};
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let dialog = bench.dialog.then(|| {
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KeyboardShortcutCheatsheet::new(
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"keys",
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[shortcut("Undo", "cmd-z"), shortcut("Find", "cmd-f")],
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&bench.search,
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move |_, cx| say(&owner, "closed".into(), cx),
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)
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});
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div().children(dialog).into_any_element()
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}
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/// The search takes focus as the dialog opens, and Escape closes it.
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#[gpui::test]
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fn the_cheatsheet_opens_on_its_search_and_escape_closes_it(cx: &mut TestAppContext) {
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let (host, cx) = bench(cheatsheet, cx);
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edit(&host, cx, |bench| bench.dialog = true);
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write("undo", cx);
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let typed = host.read_with(cx, |bench, cx| bench.search.read(cx).text().to_string());
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assert_eq!(typed, "undo");
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tap("escape", cx);
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assert_eq!(said(&host, cx), ["closed"]);
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}
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fn whats_new(bench: &Bench, owner: Entity<Bench>) -> AnyElement {
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let dialog = bench.dialog.then(|| {
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WhatsNewDialog::new("new", move |_, cx| say(&owner, "closed".into(), cx))
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.release(Release::new("2.4", "27 Sep 2026").change(Change::Added, "Split view"))
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});
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div().children(dialog).into_any_element()
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}
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/// Stops: the close button, then Got it.
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#[gpui::test]
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fn whats_new_lists_the_releases_and_got_it_closes(cx: &mut TestAppContext) {
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let (host, cx) = bench(whats_new, cx);
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edit(&host, cx, |bench| bench.dialog = true);
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assert!(cx.debug_bounds("whats-new-releases").is_some());
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assert!(cx.debug_bounds("whats-new-done").is_some());
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tap("tab", cx);
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tap("tab", cx);
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tap("space", cx);
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assert_eq!(said(&host, cx), ["closed"]);
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}
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fn feedback(_: &Bench, owner: Entity<Bench>) -> AnyElement {
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FeedbackWidget::new("feedback")
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.on_send(move |sentiment, note, _, cx| {
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say(&owner, format!("{} {note}", sentiment.key()), cx)
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})
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.into_any_element()
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}
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/// Stops in the form: the four faces, the note, then Send once a face is picked.
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#[gpui::test]
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fn feedback_waits_for_a_face_and_says_thanks(cx: &mut TestAppContext) {
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let (host, cx) = bench(feedback, cx);
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tab(1, cx);
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tap("enter", cx);
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for _ in 0..5 {
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tap("tab", cx);
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}
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write(" Fast ", cx);
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for _ in 0..3 {
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tap("tab", cx);
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}
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tap("space", cx);
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for _ in 0..3 {
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tap("tab", cx);
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}
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tap("space", cx);
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assert_eq!(
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said(&host, cx),
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["good Fast"],
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"Send rested past the note, so the third Tab reached Good"
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);
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assert!(cx.debug_bounds("feedback-thanks").is_some());
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}
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fn support(bench: &Bench, owner: Entity<Bench>) -> AnyElement {
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let topics = [
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Choice::new("billing", "Billing"),
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Choice::new("bug", "Something broke"),
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];
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ContactSupport::new("support", topics)
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.busy(bench.busy)
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.address("help@example.com")
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.on_send(move |topic, message, _, cx| say(&owner, format!("{topic}: {message}"), cx))
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.into_any_element()
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}
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/// Stops: the topic, the message, then Send once both are given; the message empties once sent, with focus back in it.
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#[gpui::test]
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fn a_message_goes_with_its_topic_and_empties(cx: &mut TestAppContext) {
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let (host, cx) = bench(support, cx);
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tab(2, cx);
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write("It froze", cx);
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tab(3, cx);
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tap("space", cx);
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assert!(
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said(&host, cx).is_empty(),
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"no topic yet, so Send rests and the third stop wraps to the topic"
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);
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tab(1, cx);
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for key in ["escape", "enter", "down", "enter"] {
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tap(key, cx);
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}
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tab(3, cx);
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tap("space", cx);
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write("Again", cx);
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tab(3, cx);
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tap("space", cx);
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assert_eq!(said(&host, cx), ["bug: It froze", "bug: Again"]);
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}
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/// While the owner sends, Send spins and takes no press, yet stays the third stop and keeps its focus: once sending ends, the same press sends.
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#[gpui::test]
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fn a_message_waits_while_busy(cx: &mut TestAppContext) {
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let (host, cx) = bench(support, cx);
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edit(&host, cx, |bench| bench.busy = true);
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tab(1, cx);
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for key in ["enter", "down", "enter"] {
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tap(key, cx);
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}
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tab(2, cx);
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write("It froze", cx);
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tab(3, cx);
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tap("space", cx);
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assert!(said(&host, cx).is_empty(), "Send takes no press while busy");
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edit(&host, cx, |bench| bench.busy = false);
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tap("space", cx);
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assert_eq!(said(&host, cx), ["bug: It froze"]);
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}
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fn inline(_: &Bench, owner: Entity<Bench>) -> AnyElement {
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InlineHelp::new("hint", "Only admins can change billing.")
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.on_more(move |_, cx| say(&owner, "more".into(), cx))
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.into_any_element()
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}
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/// Stops: Learn more.
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#[gpui::test]
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fn inline_help_offers_more(cx: &mut TestAppContext) {
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let (host, cx) = bench(inline, cx);
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tab(1, cx);
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tap("space", cx);
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assert_eq!(said(&host, cx), ["more"]);
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}
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