gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.
The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.
Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.
AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
AudioPlayer sets a song's cover, title and artist over a scrubber with
the time played and left, the transport and the volume. AudioWaveform
draws peaks gathered to the bars that fit, dark as far as it has played,
and seeks by press, drag and keys, with the time tip the scrubber shares.
AudioSpectrum shows levels by pitch. VolumeControl mutes from its speaker,
and moving its slider while muted unmutes. PlaybackSpeedControl picks from
a menu. MediaControls holds shuffle, back, play, forward and repeat.
Playlist builds on SelectableList: the song under way is lit with moving
bars, and Enter or a double press plays another.
The video player's bar now rests while the stage itself holds focus, a
key it takes wakes the bar, and a press on a resting bar only wakes it.
The fade restarted an animation id at each rest and wake, and gpui hands
that id to every descendant: the scrubber's drag, hover and focus handle
and the buttons' focus were rebuilt under it. The bar's opacity now reads
the time since the last change through motion::since_change. The stage
tracks focus even without key handlers, so a focused bar button keeps
the bar up. The player's tests move to their own file.
Only the bar fades now, so the caption stays while the controls rest, and
the caption chip can shrink, so a long line wraps inside a narrow player.
A focused media button keeps Space to itself, since gpui presses it on
the release. The player and the strip let Command and Control letters
pass. The scrubber's tip splits the free width by the pointer's share and
stays over the track at both ends. An inline edit's label gives way with
an ellipsis beside fixed parts.
The player is a Tab stop only when a key does something, logs its
captions, keys its fade by its own id, and logs a failed wake.
Scrubber shows what has loaded, what has played and its chapters, names
the time under the pointer, seeks by press and gpui's drag, and steps by
the slider's keys; over_media lights it for a dark layer. VideoPlayer
shows the host's frame in its shape with a caption and a control bar over
it: the scrubber, play, the time, speed, captions, picture in picture and
full screen, each only with its handler; the bar rests after a still
pointer while it plays, on one wake from the executor's timer. Keys:
Space and K, J and L, the arrows, C and F. VideoThumbnailStrip lays frames
along the length under a playhead with a trim whose handles drag and whose
ends I and O set. SubtitleEditor edits cues in place: times as mm:ss.mmm,
kept in order, a time that does not read kept out with the reason shown.
InlineEdit is a Tab stop with the ring; it hands focus back after Enter or
Escape and keeps its text on Enter's release. overlays::media_button is
shared by the lightbox and the player's bar.