Every page and scripted state was shot with gpui 0.2.2 and with the
port, light and dark, full width and at 280px, judged pair by pair by
agents with skeptics, and every page's log diffed. What differed is
fixed, each with a test that fails without it where the test platform
can show it:
- The gallery's harness takes posted mouse moves (gpui_macos listens
to a tracking area), posts each drag move twice (it no longer
replays a held drag), and waits three frames before each shot.
- Rolling digits: a block column, so taffy 0.13 lends the cell no
baseline, and a line of whole device pixels, since gpui snaps each
length on its own. DescriptionList's row aligns ends.
- Margins that taffy 0.13 collapses through a plain block: the
drawer's pull and snap, the stagger and transition rise, the dialog
and palette rises, the fullscreen dialog's slide.
- An Input keeps room to type in a squeezed row; the field rows drop
w_full, whose reason was taffy 0.9's.
AGENTS.md's rules that named gpui 0.2.2 or taffy 0.9 were re-tested
against both sources and rewritten, and new ones say what the port
changed. TASKS.md's tags follow: what the new gpui makes possible is
prove. Captions, doc comments and README say what holds now.
- DebugToolbar, BreakpointList, CallStack with folded library frames, ThreadList
- VariablesPanel and WatchPanel, colored by kind, changes washed
- HexViewer at a base address with the byte under the pointer lit on both sides
- Disassembly with source lines, registers and numbers colored, gutter breakpoints
- Flamegraph that zooms by frame, TimelineProfiler that zooms and pans by wheel
- NetworkInspector with a waterfall, a filter and a request's headers and body
- icons: redo-dot, arrow-down-to-dot, arrow-up-from-dot
- gallery: the Debug page
Theme tokens in light and dark with high contrast, a palette cross-fade,
motion curves and a damped spring, embedded Lucide icons with Inter and
JetBrains Mono, Icon, Button, IconButton, and a gallery that captures
its own window. Reviewed by codex gpt-6-astra (max): PASS in round 3.