gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.
The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.
Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.
AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RovingFocus keeps a row or column of items behind one Tab stop: the
arrows walk focus, Home and End reach the ends, Enter or Space presses,
and a press moves the stop without taking focus. ScrollSync keeps boxes
at one place along an axis: the pane a wheel turned leads, and a canvas
ahead of the panes copies its place before they draw. SelectableList
moves its cursor to the row that starts with the letters typed, the
letters joining within a pause and a Command letter left to the app.
forms::History becomes public as the undo manager. The gallery shows
gpui's own key bindings, a two-stroke chord waiting on its first
stroke, uniform_list, autofocus and the focus ring.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resizable's grip sits inside the box's lower right corner and its edge
handles lie inside the edges, their lines on the edge; the edges use
layout::resize_edge, a resize_handle whose line shows only while
hovered, since the box draws its own border. A drag now measures from
the handle's press, kept in keyed state, so the edge follows the
pointer from the first move. Tests drag the right edge downward and
the bottom edge sideways, turn the dial without Shift, and draw a band
with Shift over a selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resizable sizes a box from its right and bottom edges and a grip at
its corner, within its least and greatest size; the grip is a Tab stop
whose arrows resize a step. Rotatable turns an svg to its angle inside
a ring whose knob a drag moves, Shift snapping to 15 degrees, with the
arrows turning it a notch. SelectionArea selects items with a band
drawn on empty space, a press, Command or Shift to add, and a cursor
the arrows walk with Space to add or drop; Escape clears and
Command-A takes all. The gallery shows gpui's own drag and drop, drag
preview, double press and wheel zoom, with pointers for Sortable,
LongPress and PanZoom; pinch stays blocked, gpui 0.2.2 forwards no
magnify event.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>