A raise inside another was namespaced by its place in the layer's
queue, so one that came before it moved its id path and rebuilt its
keyed state and focus: an open date popup would lose its month when a
tip appeared. raise now takes its owner's id and draws under it, and
float and float_height pass the owner's id on from every call site.
A test holds a focused box in a raise while another comes before it.
gpui 0.2.2 asserts on a deferred draw inside another, and every dialog,
sheet and popover draws inside one, so opening a date field in the
snooze or schedule dialog panicked, as would any list, menu or picker
opened in an overlay. primitives::raise replaces each deferred draw:
at the top it defers as before; inside something raised it leaves a
placeholder in the tree, and its layer lays it out on its own, then
draws it last. check.sh refuses gpui's deferred anywhere else.
The time dialog's rule is now times::ahead, tested for a moment
behind, now itself, a moment ahead and another zone; a gpui test picks
yesterday in the snooze dialog, sees that it has passed and that
nothing is sent, then picks two days ahead and hears that moment.
- a dialog's body scroll box holds one inner column, so the body keeps
its height and scrolls instead of shrinking to the capped card
- test a_tall_dialog_body_keeps_its_height_and_scrolls: 2000px stays
2000px and a 300px wheel moves it 300px
- overlays::Dialog caps its card at the window, a title bar's height clear
at each end, and scrolls its body while heading and actions stay; the
fullscreen body scrolls too; test a_tall_dialog_keeps_its_actions_in_the_window
- ToolCallCard's tool name gives way with an Ellipsis, so time and chevron
stay in a narrow column; the gallery shows one at 280px
- the Agent script shuts the card it opened, so each theme's shot opens it
- AGENTS: dialogs fit the window