The gallery's entry runs natively or, on wasm32, from a wasm_bindgen start
through gpui_web, single-threaded with WebGL2 fallback. ?page, ?story and
?theme choose what shows; an unknown one fails in the page and the log.
set_theme switches the mode later. Pictures load from ELY_GALLERY_ASSETS.
scripts/stories.py writes examples/gallery/stories.json from the pages.
A new chapter, src/media. ImageViewer fits a picture to its stage and
zooms by the document steps, by keys, buttons and Cmd-scroll about the
pointer; a drag through gpui's drag, a scroll or the arrows pan it once it
overhangs; R turns it a quarter at a time. gpui paints pictures without a
transform, so media::turn turns the decoded frames off the main thread,
an asset keyed by the picture and the turn; `image` 0.25, which gpui
already decodes with, is now a dependency. ImageThumbnail shows a picture
in its own shape with a corner label and a ring when chosen, and is a Tab
stop only with a handler. Lightbox / Gallery Viewer points to
overlays::Lightbox, which the gallery opens from the thumbnails.
T26 splits into T26a–e. AGENTS.md: the drag rule says drags that pan,
turn or slide go through gpui's drag; pictures turn by their pixels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>