The gallery's entry runs natively or, on wasm32, from a wasm_bindgen start
through gpui_web, single-threaded with WebGL2 fallback. ?page, ?story and
?theme choose what shows; an unknown one fails in the page and the log.
set_theme switches the mode later. Pictures load from ELY_GALLERY_ASSETS.
scripts/stories.py writes examples/gallery/stories.json from the pages.
StickerPicker shows stickers a pack at a time, chosen above with a
segmented control; a search spans every pack and keeps the stickers
whose names hold it. Arrows move, Enter or a press picks. It reuses the
glyph grid, now forms::picks, which takes its columns and cell size and
titles from the host, so emoji, icons and stickers share one searchable
grid; forms::glyphs keeps the emoji and icon pickers.
GifPicker packs host GIFs in two columns, each moving, under a search
it owns; the host hears the trimmed words only when they change, and
categories fill the search while it is empty. Waiting, it shows tiles
in GIF shapes; finding nothing, it says so. Each GIF is a Tab stop that
a press, Enter or Space picks.
The share toggle now shows its state, as the microphone and camera do.
The gallery ships line-drawn stickers and small GIFs made from its own
pictures.
CallControls holds the microphone, camera and a shared screen as
toggles, then Leave. ParticipantTile shows a camera's frame from the
host or the person's initials, their name with a mark when muted, and a
ring while they speak. VideoCallGrid lays tiles in even rows as far as
they fit across its measured width; a short last row centers at the
full rows' width. ScreenShareView names who presents and offers Stop
presenting for your own share, the call's tiles beside or below.
VoiceCallBar tells where a call is, how long it has run and who is in
it, with the microphone and Leave. IncomingCallDialog rings with the
caller's picture; Accept or Decline answers each ring once, and Escape
declines. HuddleIndicator rings while a huddle is live; a press joins.
The recorder's device toggle and the camera's name chip now have one
home in media. People: member names sort whatever their case, a
status's words save trimmed, and a profile card's local time ticks.
MemberList sets members online and offline by name, each group a list
under its count. A press or an arrow chooses one; Enter or a double
press acts on them; offline members go quiet. UserProfileCard shows a
person's picture with presence, name and standing, title, status, the
time in their zone, and Message and Call, each only with a handler.
OnlineStatus draws a presence's dot and word; Presence now names itself
and gives its color, in data_display, its one home.
StatusSetter holds a draft seeded from the owner's status: an emoji
from a picker field, words in its own text field, and when they clear.
Suggestions fill all three; Save hands the status over and Clear status
removes it. The emoji field reuses the date pickers' field, whose
trigger ignores the Enter release after a pick.
ChatMessage sets a message under its author's picture, name and clock
time. The next by the same author within five minutes, on the same day,
joins the run: only its words, the time in the gutter on hover.
UnreadDivider marks where unread messages start. MessageThread tells who
replied, how many and when the last came; with a handler it opens on a
press, Enter or Space. ThreadPanel holds the first message, a rule
counting the replies, the replies and a composer, its body scrolling.
ReadReceipt says sending, sent, delivered or read, and who saw it in a
group. MessageReactions and TypingIndicator point to collab and motion.
gpui recolors nothing on hover: text takes its color at layout. The
gutter time rests invisible and turns visible through a group hover.
ChannelList sets chats down in sections, each a list: a press, an arrow
or Enter opens one, and the open chat is lit. A title names one section,
and a section holds a chat. ChannelItem shows a hash or a lock, its
unread count, a pin when pinned, and goes quiet when muted.
DirectMessageItem shows a person's initials with their presence. Unread
names stand out through ListItem's new strong; muted channels and
offline people go quiet through its quiet. ChannelHeader holds the name
and topic beside members, pins and a call, wrapping by the header rule.
PinnedMessages lists pins newest first; a press, an arrow or Enter opens
one, and Unpin lets one go. With none it shows a line and takes no Tab
stop.