gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.
The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.
Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.
AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
Eleven more roots drop w_full: the docked ActionBar, MessageBubble's
three arms, PromptInput, TitleBar, Tabs, the horizontal Divider with
and without a label, DropZone and Playlist. Their hosts in the crate
are blocks or flex columns. The gallery's docked ActionBar sits in an
items_center column, so the demo gives it the width.
AspectRatio keeps w_full, and AGENTS.md says why: taffy 0.9 follows a
ratio from a set width, not from a stretch, and without one the image
gallery's tiles and the ratio demo collapsed.
Every page and scripted state was shot again at full width and at
280px and compared with the shots from before T44a. Nothing collapsed
or shrank. The mail reader's attachments now wrap side by side, as
their row asks.
theme::Platform moves out of typography and shell's ControlsStyle folds
into it; the theme's platform starts as the system's. Window buttons Ely
draws, the title bar's layout and every key cap follow it, secondary
included, through typography::keys::keystroke; a title bar whose buttons
the OS draws follows the OS. primitives::IconTheme lays an owner's rules
by file name and extension over Ely's map, for every file icon.
shell::Vibrancy fills a pane with the palette's new glass, translucent
so a window opened Blurred shows its backdrop, solid under high contrast.
gpui 0.2.2 has no Mica; that line stays blocked.
A segmented control's segments now take their labels' widths first and
share the spare room, so a label ends in an ellipsis only when the whole
strip lacks room. The thumb's insets meet the strip's padding again, and
each segment is measured from its borderless wrapper, so the thumb covers
the chosen segment exactly. Tests hold Comfortable whole at 280px and the
thumb to the chosen segment's bounds.
SegmentedControl's segments now give way when narrow, their labels
ending in an ellipsis, down to twice a control's height each; past
that the strip scrolls as before. The pill's border and padding moved
onto the scrolling strip, and the row inside it takes that floor as its
least width, so the strip scrolls exactly to its last segment. The
palette macro now writes each color's name from its field: Palette and
Syntax gain NAMES and token_mut for every color, the quiet fills too.
Tests press a density segment and each slider, and fit the density
strip in 280px with the text a step and a half larger.
HelpPanel searches articles and opens one, its body in Markdown, with a
way back; focus follows to All articles and back to the search, a
link to help:<key> opens another, and Contact support and Keyboard
shortcuts wait at its foot. KeyboardShortcutCheatsheet puts
settings::KeyboardShortcutsList in a dialog with its search focused;
WhatsNewDialog puts data_display::Changelog in one with Got it.
FeedbackWidget asks how it is going with four faces and a note, and
thanks. ContactSupport sends a topic and a message, spins while the
owner sends, and empties the message with focus back in it. InlineHelp
is a quiet line with Learn more. HelpTooltip moves to primitives,
where FormLabel's help mark shows it; ToggleGroup keys its toggles by
its own id. EmptyStateWithAction points to feedback::EmptyState.
Handles resize one shape, so a selection of several shows its outline
and no handles; a press there no longer falls through to a marquee.
ToggleGroup wraps its faces when narrow, so the ToolPalette stays in a
280px box. A pen path left open ends when the tool changes: two points
or more go to the owner after the frame, a lone point is dropped, and
the open path paints only while the pen is the tool.
A segmented control too narrow for its segments now scrolls sideways
in a strip of its own, and a segment that takes focus comes into view:
its focus is a tab_stop handle, and layout::reveal_when_focused, now
shared with the board's cards, measures it from a box that holds its
ring. The DatabaseView's own strip goes.
The time tracker's Start and Stop are one Button that keeps one handle
through the new Button::focus_handle. A start moves focus to it, a stop
hands focus back to the field, and the field starts on Enter's release,
so the release no longer clicks the Stop that took focus.
ProgressRing's percent refuses content inside, as content refuses a
percent. Tests: Enter starts, Enter stops after 90 seconds, and the
field takes the keys again; Skip moves on at once; a focused Timeline
segment at 280px comes into view; the ring's refusal.
Scrubber shows what has loaded, what has played and its chapters, names
the time under the pointer, seeks by press and gpui's drag, and steps by
the slider's keys; over_media lights it for a dark layer. VideoPlayer
shows the host's frame in its shape with a caption and a control bar over
it: the scrubber, play, the time, speed, captions, picture in picture and
full screen, each only with its handler; the bar rests after a still
pointer while it plays, on one wake from the executor's timer. Keys:
Space and K, J and L, the arrows, C and F. VideoThumbnailStrip lays frames
along the length under a playhead with a trim whose handles drag and whose
ends I and O set. SubtitleEditor edits cues in place: times as mm:ss.mmm,
kept in order, a time that does not read kept out with the reason shown.
InlineEdit is a Tab stop with the ring; it hands focus back after Enter or
Escape and keeps its text on Enter's release. overlays::media_button is
shared by the lightbox and the player's bar.
- the hex demo's selection stops at memory's end
- a disassembly gutter fills its row, so an empty one takes a press
- a breakpoint's box keeps its press from the row
- ruler ticks keep the places their step needs
- the toolbar names each usual key for the platform; the app binds them
- tests: gutter press, box press, tick places
Ely-built primitives plus gallery demos for every chapter-one entry,
including gpui natives. The gallery now scripts real input by posting
NSEvents to its own queue and shoots each interaction in both modes.
Codex gpt-6-astra (max): three rounds; the last finding, a two-line
doc comment, was fixed after the three-review cap.
Theme tokens in light and dark with high contrast, a palette cross-fade,
motion curves and a damped spring, embedded Lucide icons with Inter and
JetBrains Mono, Icon, Button, IconButton, and a gallery that captures
its own window. Reviewed by codex gpt-6-astra (max): PASS in round 3.