gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.
The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.
Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.
AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
145 component roots drop w_full, the early returns included. Three
field rows keep it, Input, InputGroup and TagInput: stretched without
a width, taffy 0.9 laid the field's flex_1 share at no width in the
template picker at 280px, and the placeholder drew nothing. Container
keeps it, since mx_auto needs a width to fill.
Hosts that relied on a root's width now give it: MessageList boxes
each row at the list's width, the splash gives its bar the column's,
and test stages that mount a component as the window's root sit in a
size_full box. Tests hold a narrow row across the list and the splash
bar across its column; each goes red without its fix.
The gallery gains --narrow <px>, which lays each page in a padded
card at that width and shoots it without its script. The page
header wraps: the title takes the room and the theme switcher drops
below, where a long summary used to push it past the edge. A file
panel step waits for the panel to become key instead of a fixed
pause, which lost a race in a capture.
writing::begin records the owner's focus, the mind map's or the tool
layer's, through forms::Editing::returning. The field keeps its words on
Enter's release and drops them on Escape, and both hand focus back, so
the map's arrows and the board's Backspace work at once after a write.
Only the bar fades now, so the caption stays while the controls rest, and
the caption chip can shrink, so a long line wraps inside a narrow player.
A focused media button keeps Space to itself, since gpui presses it on
the release. The player and the strip let Command and Control letters
pass. The scrubber's tip splits the free width by the pointer's share and
stays over the track at both ends. An inline edit's label gives way with
an ellipsis beside fixed parts.
The player is a Tab stop only when a key does something, logs its
captions, keys its fade by its own id, and logs a failed wake.
Scrubber shows what has loaded, what has played and its chapters, names
the time under the pointer, seeks by press and gpui's drag, and steps by
the slider's keys; over_media lights it for a dark layer. VideoPlayer
shows the host's frame in its shape with a caption and a control bar over
it: the scrubber, play, the time, speed, captions, picture in picture and
full screen, each only with its handler; the bar rests after a still
pointer while it plays, on one wake from the executor's timer. Keys:
Space and K, J and L, the arrows, C and F. VideoThumbnailStrip lays frames
along the length under a playhead with a trim whose handles drag and whose
ends I and O set. SubtitleEditor edits cues in place: times as mm:ss.mmm,
kept in order, a time that does not read kept out with the reason shown.
InlineEdit is a Tab stop with the ring; it hands focus back after Enter or
Escape and keeps its text on Enter's release. overlays::media_button is
shared by the lightbox and the player's bar.