# Motion Ely's motion lives in `ely_gpui_component::motion`: four durations, a few easings, and components that move. Every one honors the theme's reduced motion. ## Durations and easings | Item | Value | | --- | --- | | `FAST`, `BASE`, `SLOW` | 120, 200 and 320 ms. | | `THEME` | 280 ms, the theme's cross-fade. | | `NUDGE` | 4px, the travel of a small entrance. | | `duration(base, cx)` | `base`, or 1 ms under reduced motion. Pass every duration through it. | | `ease_out_cubic`, `ease_in_out_cubic`, `lerp` | Plain functions of `t` from 0 to 1. | | `spring` | A damped spring. It overshoots past 1 before it settles. | GPUI hands an easing's value to the animator unclamped. Use `spring` inside the animator, on what may overshoot, such as a thumb's travel; its colors keep a plain easing. ## Reduced motion The theme's `reduced_motion` field starts off. Ely does not read the system's setting; the app sets it: ```rust Theme::update(cx, |theme| theme.reduced_motion = true); ``` Under it, `duration` returns 1 ms, so a change lands at once. A motion that repeats, such as a spinner or a breathing dot, holds still instead: at 1 ms a turn it would flicker. Ely's spinner checks the flag itself; an app's own repeating animation checks it too, as the example's dot does. ## Components that move | Component | Moves | | --- | --- | | `Transition::new(id, shown)` | Its children in and out as `shown` turns: `Entrance::Fade`, `Rise` or `Slide`. | | `Stagger` | Rows in one after another. | | `Flash::new(id, key)` | A tint each time `key` changes, fading out. | | `Shake::new(id, key)` | A shake each time `key` changes; still under reduced motion. | | `Spinner`, `ProgressBar`, `ProgressRing` | Progress, held still under reduced motion where they repeat. | | `Skeleton`, `Shimmer` | Placeholders while content loads. | | `Flip`, `AnimatePresence`, `Reorder` | Keyed rows that glide to new places, enter, leave, or drag. | `Flash` and `Shake` read the time since `key` changed; they do not restart an animation, so what they hold keeps its focus and state. ## A window that moves The example shows a panel that rises in, a count that flashes, a spinner, and a breathing dot, with a button that turns reduced motion on and off. ```rust example=motion ```