use std::{ cell::{Cell, RefCell}, rc::Rc, time::Duration, }; use gpui::{ Bounds, Context, IntoElement, Modifiers, ParentElement, Pixels, Render, Styled, TestAppContext, VisualTestContext, Window, div, point, px, }; use super::{Carousel, DescriptionList, PropertyGrid, PropertyGroup}; use crate::{primitives::Measure, theme::Theme}; /// A property grid whose drawn height the test reads. struct Inspector(Rc>); impl Render for Inspector { fn render(&mut self, _: &mut Window, _: &mut Context) -> impl IntoElement { let height = self.0.clone(); let editor = || div().h(px(20.0)); div().w(px(320.0)).child( Measure::new("measure", move |bounds, _, _| { height.set(bounds.size.height) }) .child( PropertyGrid::new("grid") .group( PropertyGroup::new("Layout") .row("Width", editor()) .row("Height", editor()), ) .group(PropertyGroup::new("Export").folded().row("Scale", editor())), ), ) } } /// Frames 2ms apart, past reduced motion's 1ms folds. fn settle(cx: &mut VisualTestContext) { for _ in 0..3 { std::thread::sleep(std::time::Duration::from_millis(2)); cx.update(|window, _| window.refresh()); cx.run_until_parked(); } } #[gpui::test] fn a_property_group_folds_from_its_header_and_stays_folded(cx: &mut TestAppContext) { cx.update(|cx| { Theme::init(cx); Theme::update(cx, |theme| theme.reduced_motion = true); }); let height = Rc::new(Cell::new(Pixels::ZERO)); let seen = height.clone(); let (_, cx) = cx.add_window_view(|_, _| Inspector(seen)); settle(cx); let open = height.get(); let header = point(px(4.0), px(12.0)); cx.simulate_click(header, Modifiers::none()); settle(cx); let folded = height.get(); assert!(folded < open, "the rows fold away: {open:?} to {folded:?}"); settle(cx); assert_eq!(height.get(), folded, "a new frame keeps the fold"); cx.simulate_click(header, Modifiers::none()); settle(cx); assert_eq!(height.get(), open, "a second press opens it"); } /// A one-row description list, this wide, that reports where the list and its value sit. struct Facts(Pixels, Rc; 2]>>); impl Render for Facts { fn render(&mut self, _: &mut Window, _: &mut Context) -> impl IntoElement { let (list, value) = (self.1.clone(), self.1.clone()); let value = Measure::new("value", move |bounds, _, _| { value.set([value.get()[0], bounds]) }) .child("Apache-2.0"); div().w(self.0).child( Measure::new("list", move |bounds, _, _| { list.set([bounds, list.get()[1]]) }) .child(DescriptionList::new().item("License", value)), ) } } #[gpui::test] fn a_value_drops_below_its_label_when_the_row_runs_short(cx: &mut TestAppContext) { cx.update(Theme::init); let mut place = |width: f32| { let seen = Rc::new(Cell::new([Bounds::default(); 2])); let shared = seen.clone(); let (_, cx) = cx.add_window_view(move |_, _| Facts(px(width), shared)); settle(cx); let [list, value] = seen.get(); (value.left() - list.left(), value.top() - list.top()) }; let (wide_left, wide_top) = place(400.0); let (narrow_left, narrow_top) = place(240.0); assert_eq!( wide_left, px(176.0), "wide, the value sits beside its label" ); assert_eq!( narrow_left, Pixels::ZERO, "narrow, the value starts under its label" ); assert!( narrow_top > wide_top, "and a line lower: {wide_top:?} to {narrow_top:?}" ); } /// A three-slide carousel, 200 wide, that turns every five seconds; each slide reports where it sits. struct Deck(Rc>); impl Render for Deck { fn render(&mut self, _: &mut Window, _: &mut Context) -> impl IntoElement { let slides = (0..3).map(|ix| { let seen = self.0.clone(); Measure::new(("slide", ix), move |bounds, _, _| { seen.borrow_mut()[ix] = bounds.origin.x }) .size_full() }); Carousel::new("deck") .autoplay(Duration::from_secs(5)) .w(px(200.0)) .h(px(100.0)) .children(slides) } } fn deck(cx: &mut TestAppContext) -> (Rc>, &mut VisualTestContext) { cx.update(|cx| { Theme::init(cx); Theme::update(cx, |theme| theme.reduced_motion = true); }); let places = Rc::new(RefCell::new([Pixels::ZERO; 3])); let seen = places.clone(); let (_, cx) = cx.add_window_view(|_, _| Deck(seen)); settle(cx); (places, cx) } /// The slide in view: the one at the viewport's left edge, inside its border. fn front(places: &Rc>) -> Option { places.borrow().iter().position(|x| *x == px(1.0)) } fn wait(time: Duration, cx: &mut VisualTestContext) { cx.executor().advance_clock(time); settle(cx); } #[gpui::test] fn autoplay_turns_the_carousel_and_holds_while_pointed_at(cx: &mut TestAppContext) { let (places, cx) = deck(cx); assert_eq!(front(&places), Some(0)); wait(Duration::from_secs(5), cx); assert_eq!(front(&places), Some(1), "five seconds turn it once"); cx.simulate_mouse_move(point(px(100.0), px(50.0)), None, Modifiers::none()); settle(cx); wait(Duration::from_secs(12), cx); assert_eq!(front(&places), Some(1), "held while pointed at"); cx.simulate_mouse_move(point(px(600.0), px(400.0)), None, Modifiers::none()); settle(cx); wait(Duration::from_secs(5), cx); assert_eq!(front(&places), Some(2)); } #[gpui::test] fn left_from_the_first_slide_wraps_to_the_last(cx: &mut TestAppContext) { let (places, cx) = deck(cx); cx.simulate_click(point(px(100.0), px(50.0)), Modifiers::none()); settle(cx); cx.simulate_keystrokes("left"); settle(cx); assert_eq!(front(&places), Some(2)); cx.simulate_keystrokes("right"); settle(cx); assert_eq!(front(&places), Some(0)); }