# Getting started An Ely app is a GPUI app with four more parts: Ely's assets, one call to `init`, a root `FocusScope` around each window's content, and colors from the theme. ## Four parts | Part | Why | | --- | --- | | `gpui_platform::application().with_assets(Assets)` | Ely embeds its icons and fonts. `init` panics without them. | | `ely_gpui_component::init(cx)` | Call once, before any window. It registers the fonts, sets the theme, and binds Tab, Shift-Tab and the keys of text fields, the code editor, documents and, natively, the terminal. | | A root `FocusScope` | `FocusScope::new(&handle).root()` owns Tab for the window and takes focus back when the focused element leaves the tree. Focus its handle when the window opens. | | `cx.theme()` | Colors, sizes and radii come from the theme. Components read it; an app's own boxes read it too. | ## A window that follows the theme The example opens a titled window in dark mode. Its button cross-fades every component to the other mode. ```rust example=start ``` `Theme::set_mode_now` before the window opens makes the first frame dark. `Theme::set_mode` fades the palette and repaints every window as it goes, so the button needs no `notify`. `Heading` and `Paragraph` take their size, weight and color from the theme. ## Changing state from a press `Button::on_click` takes a closure over `&ClickEvent`, `&mut Window` and `&mut App`. To change a view's own state, capture the view with `cx.entity()` in `render`, update it in the closure, and call `cx.notify()`. The [first window](/docs/#a-first-window) counts presses that way. A change made outside `render` without `cx.notify()` draws nothing.