use std::borrow::Cow; use ely_gpui_component::Assets; use gpui::{AssetSource, SharedString}; pub const CUSTOM_ICON: &str = "app-icons/mark.svg"; pub struct GalleryAssets; impl AssetSource for GalleryAssets { fn load(&self, path: &str) -> gpui::Result>> { if path == CUSTOM_ICON { return Ok(Some(Cow::Borrowed(include_bytes!("../assets/mark.svg")))); } Assets.load(path) } fn list(&self, path: &str) -> gpui::Result> { let mut assets = Assets.list(path)?; if CUSTOM_ICON.starts_with(path) { assets.push(CUSTOM_ICON.into()); } Ok(assets) } }