Files
ZacharyZhang-NY 2d78db57a8 T24b: Agent, progress
- AgentStepList: an agent's steps down a data_display::Timeline rail,
  marked by chat::step_mark, with detail and time
- AgentPlan: items waiting, at work or done, with a count; done items go
  quiet and struck through
- chat::step_mark reads motion::changes: a check or cross that arrives pops
  in, still on first paint
- AgentStatus: a pill for planning, working, waiting, done or failed
- AgentProgress: the step at work, done of total, the time so far and a
  bar split by step; progress past its total fails loud
- SubAgentTree is lists::Tree with each agent's state as its note
- gallery: a plan the button advances, steps, statuses and a tree
2026-09-26 08:25:51 -04:00

163 lines
5.6 KiB
Rust

use std::time::Duration;
use ely_gpui_component::{
agent::{AgentPlan, AgentProgress, AgentState, AgentStatus, AgentStep, AgentStepList},
buttons::{Button, ButtonVariant},
chat::StepState,
data_display::Tone,
lists::{Tree, TreeNode},
primitives::IconName,
};
use gpui::{App, IntoElement, ParentElement, Styled, Window, div, px};
use crate::{
probe::probe,
ui::{keep, section, set},
};
const PLAN: [&str; 5] = [
"Read the theme's palette",
"Measure contrast in both themes",
"Lift the accents for dark",
"Run the theme tests",
"Write the release note",
];
/// Where each item of the plan stands once `done` have finished; the next one works.
fn plan(done: usize) -> Vec<(&'static str, StepState)> {
PLAN.iter()
.enumerate()
.map(|(ix, label)| {
let state = match ix.cmp(&done) {
std::cmp::Ordering::Less => StepState::Done,
std::cmp::Ordering::Equal => StepState::Working,
std::cmp::Ordering::Greater => StepState::Waiting,
};
(*label, state)
})
.collect()
}
/// A step as the agent reports it.
fn step(title: &str, state: StepState, detail: Option<&str>, took: Option<u64>) -> AgentStep {
AgentStep {
title: title.to_string().into(),
state,
detail: detail.map(|text| text.to_string().into()),
took: took.map(Duration::from_millis),
}
}
pub fn steps(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
let done = keep("agent-plan-done", || 2_usize, window, cx);
let now = *done.read(cx);
let state = if now == PLAN.len() {
AgentState::Done
} else {
AgentState::Working
};
let current = PLAN.get(now).copied().unwrap_or("All done");
let steps = [
step(
"Read src/theme/palette.rs",
StepState::Done,
None,
Some(340),
),
step(
"Searched the web for oklch lift",
StepState::Done,
Some("Five sources, two on contrast in dark themes."),
Some(2_100),
),
step(
"Ran the theme tests",
StepState::Failed,
Some("2 failed: lift_keeps_hue, dark_lifts_further"),
Some(12_400),
),
step("Fixing the lift for dark", StepState::Working, None, None),
step("Run the tests again", StepState::Waiting, None, None),
];
section(
"AgentStepList / TaskTimeline / AgentPlan / TodoList / AgentStatus / AgentProgress",
"An agent's work as it goes: its steps down a rail, its plan ticking off as each item finishes, where it stands in a word, and how far it has come. The button finishes the next item.",
cx,
)
.child(
div()
.flex()
.items_center()
.gap_3()
.child(AgentStatus::new("agent-status", state))
.child(AgentStatus::new("agent-status-waiting", AgentState::Waiting))
.child(AgentStatus::new("agent-status-failed", AgentState::Failed)),
)
.child(
div()
.flex()
.items_start()
.gap_8()
.child(
div()
.w(px(320.))
.flex()
.flex_col()
.gap_5()
.child(AgentPlan::new("agent-plan", "Lift the dark theme", plan(now)))
.child(
AgentProgress::new("agent-progress", current, now, PLAN.len())
.elapsed(Duration::from_secs(95 + 40 * now as u64)),
),
)
.child(div().w(px(360.)).child(AgentStepList::new("agent-steps", steps))),
)
.child(probe(
"agent-advance",
Button::new("agent-advance", "Finish the next item")
.variant(ButtonVariant::Secondary)
.disabled(now == PLAN.len())
.on_click(move |_, _, cx| {
let next = (*done.read(cx) + 1).min(PLAN.len());
set(&done, next, cx)
}),
))
}
pub fn agents(_: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
let agent = |key: &str, name: &str, state: StepState| {
let (note, tone) = match state {
StepState::Waiting => ("waiting", Tone::Neutral),
StepState::Working => ("working", Tone::Neutral),
StepState::Done => ("done", Tone::Neutral),
StepState::Failed => ("failed", Tone::Danger),
};
TreeNode::new(key.to_string(), name.to_string())
.icon(IconName::Bot)
.note(note)
.tone(tone)
};
section(
"SubAgentTree",
"Agents an agent sent out, and theirs in turn, each with where it stands: lists::Tree, a node per agent with its state as its note, a failed one tinted.",
cx,
)
.child(
div().w(px(420.)).h(px(220.)).child(
Tree::new(
"agent-tree",
[agent("lead", "Lead: lift the dark theme", StepState::Working).children([
agent("research", "Research: contrast in dark themes", StepState::Done),
agent("code", "Code: change the lift", StepState::Working).children([
agent("tests", "Tests: run the theme suite", StepState::Failed),
agent("fix", "Fix: dark lifts further", StepState::Working),
]),
agent("notes", "Notes: write the release note", StepState::Waiting),
])],
)
.open(["lead", "code"])
.size_full(),
),
)
}