Files
ZacharyZhang-NY 48c7b09d8d T44d Web · Gallery builds for wasm32: one story per section by URL, themed by the host
The gallery's entry runs natively or, on wasm32, from a wasm_bindgen start
through gpui_web, single-threaded with WebGL2 fallback. ?page, ?story and
?theme choose what shows; an unknown one fails in the page and the log.
set_theme switches the mode later. Pictures load from ELY_GALLERY_ASSETS.
scripts/stories.py writes examples/gallery/stories.json from the pages.
2026-09-29 19:16:41 -04:00

47 lines
1.1 KiB
Rust

use gpui::{AnyElement, App, Window, div, prelude::*};
mod pages;
mod window;
use super::Page;
use crate::step::Step;
pub const PAGE: Page = Page {
number: 35,
slug: "settings",
title: "Settings",
summary: "A settings window: its sections, a search over them, and the controls each one holds.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::DownAt("settings-layout", 60.0, 16.0),
Step::UpAt("settings-layout", 60.0, 16.0),
Step::Key("down"),
Step::Wait(200),
Step::Shot("keyboard"),
Step::Key("down"),
Step::Wait(200),
Step::Shot("network"),
Step::Key("down"),
Step::Wait(200),
Step::Shot("privacy"),
Step::Key("down"),
Step::Wait(200),
Step::Shot("notifications"),
Step::Key("down"),
Step::Wait(200),
Step::Shot("startup"),
Step::Key("down"),
Step::Wait(200),
Step::Shot("storage"),
Step::Key("down"),
Step::Wait(200),
Step::Shot("advanced"),
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div().child(window::settings(window, cx)).into_any_element()
}