Files
Ely-GPUI-Components/src/layout/grid.rs
T
ZacharyZhang-NYandClaude Opus 5.5 5779daef82 Capture · Roots: roots drop w_full; hosts give the width
145 component roots drop w_full, the early returns included. Three
field rows keep it, Input, InputGroup and TagInput: stretched without
a width, taffy 0.9 laid the field's flex_1 share at no width in the
template picker at 280px, and the placeholder drew nothing. Container
keeps it, since mx_auto needs a width to fill.

Hosts that relied on a root's width now give it: MessageList boxes
each row at the list's width, the splash gives its bar the column's,
and test stages that mount a component as the window's root sit in a
size_full box. Tests hold a narrow row across the list and the splash
bar across its column; each goes red without its fix.

The gallery gains --narrow <px>, which lays each page in a padded
card at that width and shoots it without its script. The page
header wraps: the title takes the room and the theme switcher drops
below, where a long summary used to push it past the edge. A file
panel step waits for the panel to become key instead of a fixed
pause, which lost a race in a capture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:07:22 -04:00

205 lines
6.2 KiB
Rust

use gpui::{
AnyElement, App, Div, ElementId, IntoElement, ParentElement, Pixels, RenderOnce,
StyleRefinement, Styled, Window, canvas, div,
};
use smallvec::SmallVec;
/// Columns for `width`, each at least `min`, `gap` apart.
pub(crate) fn columns_for(width: Pixels, min: Pixels, gap: Pixels) -> u16 {
let fit = ((width + gap) / (min + gap)).floor();
fit.clamp(1.0, f32::from(u16::MAX)) as u16
}
/// How many items `item` wide with `gap` between fit across `width`, at least one, and the inset that centers them.
pub(crate) fn fit(width: Pixels, item: Pixels, gap: Pixels) -> (usize, Pixels) {
let count = columns_for(width, item, gap) as usize;
let used = (item + gap) * count as f32 - gap;
(count, ((width - used) / 2.0).max(Pixels::ZERO))
}
/// Index of the shortest column; ties go left.
fn shortest(heights: &[Pixels]) -> usize {
heights
.iter()
.enumerate()
.min_by(|a, b| a.1.partial_cmp(b.1).expect("heights are finite"))
.map(|(ix, _)| ix)
.expect("at least one column")
}
fn measure_width(state: gpui::Entity<Pixels>) -> impl IntoElement {
canvas(
move |bounds, window, cx| {
if *state.read(cx) != bounds.size.width {
state.update(cx, |width, cx| {
*width = bounds.size.width;
cx.notify();
window.request_animation_frame();
});
}
},
|_, _, _, _| {},
)
.absolute()
.top_0()
.left_0()
.size_full()
}
/// Equal columns: as many as fit at `min` width each.
#[derive(IntoElement)]
pub struct SimpleGrid {
id: ElementId,
base: Div,
min: Pixels,
gap: Pixels,
children: SmallVec<[AnyElement; 8]>,
}
impl SimpleGrid {
pub fn new(id: impl Into<ElementId>, min: Pixels, gap: Pixels) -> Self {
assert!(min > Pixels::ZERO, "simple grid needs a positive min width");
Self {
id: id.into(),
base: div(),
min,
gap,
children: SmallVec::new(),
}
}
}
impl Styled for SimpleGrid {
fn style(&mut self) -> &mut StyleRefinement {
self.base.style()
}
}
impl ParentElement for SimpleGrid {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for SimpleGrid {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let width = window.use_keyed_state(self.id, cx, |_, _| Pixels::ZERO);
let columns = columns_for(*width.read(cx), self.min, self.gap);
self.base
.relative()
.grid()
.grid_cols(columns)
.gap(self.gap)
.children(self.children)
.child(measure_width(width))
}
}
/// Columns fill shortest first, so uneven items pack tight.
#[derive(IntoElement)]
pub struct Masonry {
id: ElementId,
columns: usize,
gap: Pixels,
children: Vec<AnyElement>,
}
impl Masonry {
pub fn new(id: impl Into<ElementId>, columns: usize, gap: Pixels) -> Self {
assert!(columns > 0, "masonry needs a column");
Self {
id: id.into(),
columns,
gap,
children: Vec::new(),
}
}
}
impl ParentElement for Masonry {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for Masonry {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let count = self.children.len();
let heights = window.use_keyed_state(self.id, cx, |_, _| Vec::<Pixels>::new());
if heights.read(cx).len() != count {
heights.update(cx, |heights, _| heights.resize(count, Pixels::ZERO));
}
let known = heights.read(cx).clone();
let mut columns: Vec<Vec<AnyElement>> = (0..self.columns).map(|_| Vec::new()).collect();
let mut filled = vec![Pixels::ZERO; self.columns];
for (ix, child) in self.children.into_iter().enumerate() {
let column = shortest(&filled);
filled[column] += known[ix] + self.gap;
let state = heights.clone();
columns[column].push(
div()
.relative()
.child(child)
.child(
canvas(
move |bounds, window, cx| {
if state.read(cx)[ix] != bounds.size.height {
state.update(cx, |heights, cx| {
heights[ix] = bounds.size.height;
cx.notify();
window.request_animation_frame();
});
}
},
|_, _, _, _| {},
)
.absolute()
.top_0()
.left_0()
.size_full(),
)
.into_any_element(),
);
}
div()
.flex()
.items_start()
.gap(self.gap)
.children(columns.into_iter().map(|items| {
div()
.flex_1()
.flex()
.flex_col()
.gap(self.gap)
.children(items)
}))
}
}
#[cfg(test)]
mod tests {
use gpui::px;
use super::{columns_for, fit, shortest};
#[test]
fn what_fits_sits_centered() {
assert_eq!(fit(px(100.0), px(3.0), px(2.0)), (20, px(1.0)));
assert_eq!(fit(px(98.0), px(3.0), px(2.0)), (20, px(0.0)));
assert_eq!(fit(px(2.0), px(3.0), px(2.0)), (1, px(0.0)));
}
#[test]
fn columns_fit_the_width() {
assert_eq!(columns_for(px(1000.0), px(220.0), px(16.0)), 4);
assert_eq!(columns_for(px(100.0), px(220.0), px(16.0)), 1);
assert_eq!(columns_for(px(0.0), px(220.0), px(16.0)), 1);
}
#[test]
fn shortest_prefers_the_left_on_ties() {
assert_eq!(shortest(&[px(3.0), px(1.0), px(1.0)]), 1);
assert_eq!(shortest(&[px(0.0), px(0.0)]), 0);
}
}