gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
92 lines
3.2 KiB
Rust
92 lines
3.2 KiB
Rust
use std::rc::Rc;
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use anyhow::Context as _;
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use gpui::{
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App, AppContext, Bounds, Context, IntoElement, ParentElement, Render, SharedString, Styled,
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Subscription, Window, WindowBackgroundAppearance, WindowBounds, WindowHandle, WindowKind,
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WindowOptions, div, point, size,
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};
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use super::kinds::{Search, SearchPalette};
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use crate::{
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forms::{Choice, OnValue},
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theme::ActiveTheme,
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};
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/// A search palette alone in a window above all others, as Spotlight is. A pick, Escape or a click elsewhere closes it.
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pub struct QuickLauncher {
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search: Search,
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on_open: OnValue,
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focused: bool,
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_away: Subscription,
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}
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impl QuickLauncher {
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/// Opens centered across the main display, a fifth of the way down.
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pub fn open(
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search: impl Fn(&str) -> Vec<(SharedString, Vec<Choice>)> + 'static,
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on_open: impl Fn(&SharedString, &mut Window, &mut App) + 'static,
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cx: &mut App,
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) -> anyhow::Result<WindowHandle<QuickLauncher>> {
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let theme = cx.theme();
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let (card, rem) = (theme.palette_size(), theme.base_rem());
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let card = size(card.width.to_pixels(rem), card.height.to_pixels(rem));
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let area = cx
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.primary_display()
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.context("a launcher needs a display")?
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.bounds();
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let origin = point(
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area.center().x - card.width / 2.0,
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area.top() + area.size.height / 5.0,
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);
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let options = WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(Bounds::new(origin, card))),
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titlebar: None,
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kind: WindowKind::PopUp,
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is_resizable: false,
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is_minimizable: false,
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window_background: WindowBackgroundAppearance::Transparent,
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..Default::default()
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};
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let (search, on_open): (Search, OnValue) = (Rc::new(search), Rc::new(on_open));
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let handle = cx.open_window(options, |window, cx| {
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cx.new(|cx: &mut Context<QuickLauncher>| {
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let away = cx.observe_window_activation(window, |_, window, _| {
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if !window.is_window_active() {
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log::info!("quick launcher: closed on leaving");
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window.remove_window();
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}
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});
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QuickLauncher {
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search,
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on_open,
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focused: false,
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_away: away,
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}
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})
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})?;
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log::info!("quick launcher: opened");
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Ok(handle)
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}
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}
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impl Render for QuickLauncher {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let palette = SearchPalette::from_parts(
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"quick-launcher".into(),
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self.search.clone(),
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Some(self.on_open.clone()),
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Rc::new(|window, _| window.remove_window()),
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)
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.palette(window, cx);
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if !self.focused {
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self.focused = true;
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window.focus(&palette.input.read(cx).focus().clone(), cx);
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}
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div()
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.size_full()
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.font_family(cx.theme().font_family.clone())
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.child(palette.card(window, cx))
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}
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}
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