InpaintCanvas lays a mask over a picture: brush strokes in shares of the picture, rastered into a 320-column grid where a later stroke wins and an erasing one clears, painted as merged rectangles snapped to device pixels. A ring follows the pointer at the brush's size; [ and ] size the brush and X swaps it when focused. MaskBrush sets paint or erase and the size, with Undo and Clear waiting for a stroke. Pointer strokes move to forms::pen, which SignaturePad and the canvas share.
47 lines
1.3 KiB
Rust
47 lines
1.3 KiB
Rust
mod canvas;
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mod panel;
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mod results;
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use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
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use super::Page;
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use crate::script::Step;
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pub const PAGE: Page = Page {
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number: 25,
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slug: "generative",
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title: "Generative",
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summary: "Making pictures, sound and video with a model: the prompt and its settings, the queue and what comes back, the canvas, and the models behind them.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::DownAt("gen-enhancer", 356.0, 124.0),
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Step::UpAt("gen-enhancer", 356.0, 124.0),
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Step::Wait(1400),
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Step::Shot("suggested"),
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Step::DownAt("gen-queue", 426.0, 280.0),
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Step::UpAt("gen-queue", 426.0, 280.0),
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Step::Wait(400),
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Step::Shot("retried"),
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Step::DownAt("gen-ab", 181.0, 147.0),
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Step::UpAt("gen-ab", 181.0, 147.0),
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Step::Wait(300),
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Step::Shot("verdict"),
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Step::DownAt("gen-canvas", 300.0, 70.0),
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Step::UpAt("gen-canvas", 390.0, 220.0),
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Step::Wait(300),
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Step::Shot("masked"),
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(panel::panel(window, cx))
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.child(results::queue(window, cx))
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.child(results::results(window, cx))
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.child(results::variations(window, cx))
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.child(canvas::canvas(window, cx))
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.into_any_element()
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}
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