Files
Ely-GPUI-Components/examples/gallery/pages/overlays/mod.rs
T
ZacharyZhang-NY 09dd3fc2cb T44d Web · Gallery builds for wasm32: one story per section by URL, themed by the host
The gallery's entry runs natively or, on wasm32, from a wasm_bindgen start
through gpui_web, single-threaded with WebGL2 fallback. ?page, ?story and
?theme choose what shows; an unknown one fails in the page and the log.
set_theme switches the mode later. Pictures load from ELY_GALLERY_ASSETS.
scripts/stories.py writes examples/gallery/stories.json from the pages.
2026-09-29 19:16:41 -04:00

89 lines
2.2 KiB
Rust

mod anchored;
mod dialogs;
mod guides;
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
use super::Page;
use crate::step::Step;
pub const PAGE: Page = Page {
number: 9,
slug: "overlays",
title: "Overlays",
summary: "Panels over the page: anchored to a control, over a scrim, or over everything.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::Rest,
Step::Click("share"),
Step::Wait(400),
Step::Shot("popover"),
Step::Key("escape"),
Step::Hover("ada"),
Step::Wait(900),
Step::Shot("hovercard"),
Step::Hover("share"),
Step::Wait(400),
Step::Click("edit-profile"),
Step::Wait(500),
Step::Shot("dialog"),
Step::Key("escape"),
Step::Click("alert"),
Step::Wait(500),
Step::Shot("alert"),
Step::Key("escape"),
Step::Click("confirm"),
Step::Wait(500),
Step::Shot("confirm"),
Step::Key("escape"),
Step::Click("prompt"),
Step::Wait(400),
Step::Type("drafts/2027"),
Step::Wait(300),
Step::Shot("prompt"),
Step::Key("escape"),
Step::Click("fullscreen"),
Step::Wait(600),
Step::Shot("fullscreen"),
Step::Key("escape"),
Step::Click("lightbox-0"),
Step::Wait(700),
Step::Shot("lightbox"),
Step::Key("right"),
Step::Wait(500),
Step::Shot("lightbox-next"),
Step::Key("escape"),
Step::Click("tour"),
Step::Wait(700),
Step::Shot("tour"),
Step::Key("right"),
Step::Wait(700),
Step::Shot("tour-next"),
Step::Key("escape"),
Step::Click("toolbar"),
Step::Key("secondary-a"),
Step::Wait(400),
Step::Shot("toolbar"),
Step::Click("peek"),
Step::Wait(500),
Step::Shot("peek"),
Step::Click("peek"),
Step::Rest,
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(anchored::popovers(window, cx))
.child(anchored::hover_card(cx))
.child(dialogs::dialogs(window, cx))
.child(guides::lightbox(window, cx))
.child(guides::tour(window, cx))
.child(guides::toolbar(window, cx))
.child(guides::peek(window, cx))
.child(dialogs::pointers(cx))
.into_any_element()
}