A new chapter, src/project. PriorityIndicator shows how urgent a task is in three bars, urgent in red, its words in a tip or beside it. IssueIdBadge names an issue by its team's key and number, as ENG-123. StatusSelect picks a status from the workflow, each with its mark, and AssigneePicker picks a person or no one; DueDatePicker is the forms DatePicker. TaskItem is a task in a row: its box, priority and issue, its title, then its due day, red when past and still open, and who has it. TaskList puts them in a SelectableList: arrows move, Enter opens, and a box's press or keys stay at the box. SubtaskList is the documents Checklist, which gains a field that adds a step on Enter. Along the way: forms::Choice::avatar leads a person's row with their initials, in lists and in a Select's trigger; ListItem::struck strikes a closed task's title; typography::Ellipsis now shapes with the text style's run, so a strike or underline on its box shows; two Lucide icons, circle-dashed and circle-dot-dashed.
116 lines
3.5 KiB
Rust
116 lines
3.5 KiB
Rust
use ely_gpui_component::{
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project::{IssueId, Person, Priority, Status, Task},
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theme::{ActiveTheme, TextSize},
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};
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use gpui::{
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AnyElement, App, Entity, IntoElement, ParentElement, SharedString, Styled, Window, div,
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};
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use jiff::{Timestamp, ToSpan, civil::Date, tz::TimeZone};
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mod tasks;
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use super::Page;
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use crate::{script::Step, ui::keep};
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pub const PAGE: Page = Page {
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number: 31,
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slug: "project",
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title: "Project",
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summary: "Tasks and issues, who has them, where they stand, and when they are due.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::DownAt("project-fields", 150.0, 16.0),
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Step::UpAt("project-fields", 150.0, 16.0),
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Step::Wait(250),
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Step::Shot("status-open"),
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Step::Key("escape"),
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Step::DownAt("project-tasks", 26.0, 22.0),
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Step::UpAt("project-tasks", 26.0, 22.0),
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Step::Wait(200),
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Step::Shot("task-ticked"),
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];
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/// What a demo says it did, under it.
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fn quiet(text: SharedString, cx: &App) -> impl IntoElement + use<> {
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let theme = cx.theme();
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div()
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.text_size(theme.text_size(TextSize::Sm))
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.text_color(theme.colors.fg_muted)
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.child(text)
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}
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/// Today in the gallery's zone.
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fn today() -> Date {
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let zone = TimeZone::try_system().expect("the gallery reads the system time zone");
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Timestamp::now().to_zoned(zone).date()
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}
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fn team() -> Vec<Person> {
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vec![
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Person::new("chloe", "Chloé Martin"),
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Person::new("ana", "Ana Lima"),
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Person::new("ben", "Ben Ito"),
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Person::new("dev", "Dev Rao"),
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]
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}
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/// A studio's open work around today: late, due soon, in review, done.
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fn work(today: Date) -> Vec<Task> {
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let day = |offset: i64| today.checked_add(offset.days()).expect("a day nearby");
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let who = |key: &str| {
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team()
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.into_iter()
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.find(|person| person.key.as_ref() == key)
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.expect("one of the team")
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};
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vec![
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Task::new("brief", "Write the client brief")
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.issue(IssueId::new("ARC", 41))
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.status(Status::InProgress)
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.priority(Priority::Urgent)
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.due(day(-1))
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.assignee(who("ana")),
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Task::new("samples", "Order plaster samples")
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.issue(IssueId::new("ARC", 44))
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.priority(Priority::High)
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.due(day(0))
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.assignee(who("ben")),
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Task::new("model", "Photograph the site model")
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.issue(IssueId::new("ARC", 38))
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.status(Status::InReview)
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.priority(Priority::Medium)
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.due(day(3))
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.assignee(who("chloe")),
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Task::new("budget", "Revise the lighting budget")
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.issue(IssueId::new("ARC", 47))
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.priority(Priority::Low)
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.due(day(12)),
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Task::new("survey", "Book the land survey")
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.issue(IssueId::new("ARC", 29))
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.status(Status::Done)
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.priority(Priority::Medium)
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.due(day(-4))
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.assignee(who("dev")),
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Task::new("archive", "Archive last year's renders")
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.issue(IssueId::new("ARC", 17))
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.status(Status::Backlog),
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]
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}
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/// The page's tasks, which ticks and picks change.
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fn board(window: &mut Window, cx: &mut App) -> Entity<Vec<Task>> {
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keep("project-work", || work(today()), window, cx)
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}
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(tasks::marks(cx))
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.child(tasks::fields(window, cx))
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.child(tasks::list(window, cx))
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.child(tasks::subtasks(window, cx))
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.into_any_element()
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}
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